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<blockquote data-quote="Roadkill101" data-source="post: 6236918" data-attributes="member: 30952"><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">I’ve readthrough the beta once (skimming some sections like spell descriptionsfrex). I like the simplicity and flatmath with what you’ve done here.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">I like theinclusion of the arcane caster/fighter in the swordmage. Any plans to include a full-blown divinecaster class (where I view the swordmage as a balancing class to the cleric asa divine caster/fighter, not that I’ve done any sort of in depth comparisonbetween the two)?</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">The bonusspell slots from ability boni is a nice touch. Especially for mages, as casting spells is their primary schtick, IMO itmakes them more viable (and/or versatile) at lower levels before having resortto relying on just cantrips in combat (casting-wise).</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">I really likethe mages offensive cantrip in a damage-wise capacity. IMO the damage output for offensive cantripsin the DDN play-tests was too high for my concept of what a cantrip should becapable of accomplishing. I do think theclerics healing orison should heal a like amount of damage balance-wise though.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">Also reallylike the fighting styles. It seems to methat that the whole mastery concept could be dropped in favor of allowingfighters to just cherry-pick their style when available, as only Improved Smashseems to have any kind of pre-req. Thiswould allow a bit more character customization to my way of thinking. For those who favor concept over optimizationin a character, I think that for those styles where a damage bonus is gainedfrom an ability score, an option (i.e. a set value) should be given as analternative (specifically powershot and ripping claws). Have you given any consideration to makingthe individual styles scalable (maybe replacing the current mastery concept) asa way for allowing a character to be more focused on a narrower aspect (aspecific type of style, similar in vein to smash then improved smash)?</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">The Return toOakhurst adventure was really well done. I’m not a big fan of modules/pre-written adventures. Were I aware of more like this, I’d have abetter reason to drop money into gaming materials outside of any initial coreproducts (opposed to home-brewing my own adventures).</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">The only downside for me (which I don’t care for in general, and house-rule out) was theinclusion of caps for the Dex bonus in relationship to the type of armor.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">Great Job!</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: #000000">(Off to readthe Expansion Alpha)</span></span></span></p><p>Edit: Had trouble writing this up (keyboard would not respond and had to pound on keys to get skipped letters to take), so wrote it off-line and pasted, paste job removed some of the spacing between words. Apologies tendered for difficulty to read.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 6236918, member: 30952"] [FONT=Arial][SIZE=3][COLOR=#000000]I’ve readthrough the beta once (skimming some sections like spell descriptionsfrex). I like the simplicity and flatmath with what you’ve done here.[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]I like theinclusion of the arcane caster/fighter in the swordmage. Any plans to include a full-blown divinecaster class (where I view the swordmage as a balancing class to the cleric asa divine caster/fighter, not that I’ve done any sort of in depth comparisonbetween the two)?[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]The bonusspell slots from ability boni is a nice touch. Especially for mages, as casting spells is their primary schtick, IMO itmakes them more viable (and/or versatile) at lower levels before having resortto relying on just cantrips in combat (casting-wise).[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]I really likethe mages offensive cantrip in a damage-wise capacity. IMO the damage output for offensive cantripsin the DDN play-tests was too high for my concept of what a cantrip should becapable of accomplishing. I do think theclerics healing orison should heal a like amount of damage balance-wise though.[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]Also reallylike the fighting styles. It seems to methat that the whole mastery concept could be dropped in favor of allowingfighters to just cherry-pick their style when available, as only Improved Smashseems to have any kind of pre-req. Thiswould allow a bit more character customization to my way of thinking. For those who favor concept over optimizationin a character, I think that for those styles where a damage bonus is gainedfrom an ability score, an option (i.e. a set value) should be given as analternative (specifically powershot and ripping claws). Have you given any consideration to makingthe individual styles scalable (maybe replacing the current mastery concept) asa way for allowing a character to be more focused on a narrower aspect (aspecific type of style, similar in vein to smash then improved smash)?[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]The Return toOakhurst adventure was really well done. I’m not a big fan of modules/pre-written adventures. Were I aware of more like this, I’d have abetter reason to drop money into gaming materials outside of any initial coreproducts (opposed to home-brewing my own adventures).[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]The only downside for me (which I don’t care for in general, and house-rule out) was theinclusion of caps for the Dex bonus in relationship to the type of armor.[/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000]Great Job![/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=3][COLOR=#000000](Off to readthe Expansion Alpha)[/COLOR][/SIZE][/FONT] Edit: Had trouble writing this up (keyboard would not respond and had to pound on keys to get skipped letters to take), so wrote it off-line and pasted, paste job removed some of the spacing between words. Apologies tendered for difficulty to read. [/QUOTE]
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