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New OSR game free beta test ... MAGES & MONSTERS
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6237116" data-attributes="member: 5868"><p>I really, really like your suggestions. I think this is what I'm going to do:</p><p></p><p><u>General</u>: modify minor healing; add a note to skill proficiency that repeat proficiency in a racial skill grants skill mastery. Relook DEX requirements for armor.</p><p></p><p><u>Add/modify in the core rules:</u></p><p>- Under cleric: add Druid (variant cleric with "Druid Domain" spells and alternate skills and channel divinity).</p><p>- Under fighter: add Barbarian, Paladin, Ranger (variant fighters with different skills, and an ability tweak instead of the fighter's weapon skill)</p><p>- Under thief: add scout, rogue (variant thieves with skill changes)</p><p>0 Add hybrid classes (swordmage-style design): warpriest (fighter/cleric), enforcer (fighter/thief), minstrel (mage/thief) ... debating a cleric/thief option (monk? friar? mystic?) and bringing theurge forward from expanded rules for mage/cleric. These classes won't have new mechanics, just flavor and mix adjustments like the swordmage.</p><p></p><p><u>Modify in expanded rules:</u></p><p>- Druid renamed to Animagus</p><p>- Paladin renamed to Templar</p><p>- Ranger renamed to Warden</p><p>- Scout renamed to Explorer</p><p></p><p>Give me a day or two and I'll update the download documents.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6237116, member: 5868"] I really, really like your suggestions. I think this is what I'm going to do: [U]General[/U]: modify minor healing; add a note to skill proficiency that repeat proficiency in a racial skill grants skill mastery. Relook DEX requirements for armor. [U]Add/modify in the core rules:[/U] - Under cleric: add Druid (variant cleric with "Druid Domain" spells and alternate skills and channel divinity). - Under fighter: add Barbarian, Paladin, Ranger (variant fighters with different skills, and an ability tweak instead of the fighter's weapon skill) - Under thief: add scout, rogue (variant thieves with skill changes) 0 Add hybrid classes (swordmage-style design): warpriest (fighter/cleric), enforcer (fighter/thief), minstrel (mage/thief) ... debating a cleric/thief option (monk? friar? mystic?) and bringing theurge forward from expanded rules for mage/cleric. These classes won't have new mechanics, just flavor and mix adjustments like the swordmage. [U]Modify in expanded rules:[/U] - Druid renamed to Animagus - Paladin renamed to Templar - Ranger renamed to Warden - Scout renamed to Explorer Give me a day or two and I'll update the download documents. [/QUOTE]
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New OSR game free beta test ... MAGES & MONSTERS
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