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<blockquote data-quote="Roadkill101" data-source="post: 6237139" data-attributes="member: 30952"><p><span style="font-family: 'Arial'"><span style="color: #000000">Ithink that dropping the Dex cap bonus for armor makes medium and heavy armors abetter option for those classes who get them as proficiencies. It definitely makes the armor system simpler,which it seems you’re going for with this system.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Considerthat the earlier versions of the game were also simpler in this way, intentionallyso IIRC for 1e, where Gary Gygax in one of the Col_Pladoh threads addressedthis issue. I believe the reasoning wentsomething along the lines of; armors that hindered movement and mobility on thebattlefield were quickly rendered obsolete (because you ended up dead).</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Someyears back I watched a show on the History channel where two SCA re-enactorswere sparring with two-handed blades while wearing some form of plate. They were very fast, mobile and maneuverablein action. It made me feel that any suchcaps for armor were instituted as some form of mechanical balance (where I’mmore “Old School” in temperance and not a big fan of balance for balances sake,just a nod towards it will do for me). Thereforeto my thinking, any forms of armor that restrict maneuverability aren’t widelyused and game-wise wouldn’t exist (unless one wants the extra book keepinginvolved via tracking performance versus quality of constructed goods). Tangentially, speed penalties for heavierarmors also seem unnecessary IMO.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Iinterpret a Dex bonus applied to AC as being an increase in speed and mobilityfrom having a high score. The way I’mseeing it light armor wearing classes are typically those that need to rely onspeed and mobility and the bonus from Dex allows them to capitalize through abetter AC, and able to keep up with the heavier armor wearing types AC wise (tosome degree). However, AC for armorcomes via the materials and construction (IMO), so any Dex caps penalize(unfairly) heavier armor wearers through any bonuses due to natural talent,ability and/or training where such is gained through mobility.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">I’vehad a chance to skim through the Expansion classes. I really like that for the hybrid classes youshow what primary classes are being drawn from, makes it easier to figure outwhich one best fits a character concept without having to read through all theclasses. I especially like that youcalled the Beserker a Berserker not a Barbarian (which to me invokes a sense ofprimitive technological development and degree of ignorance and superstition,which only 1e (and maybe 2e, can’t recall) tried to capture).</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">I’mpicking up a very strong 1e vibe for the spells BTW (well for the names anyway,still haven’t really gotten around to reading any of the descriptions yet).</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Note: Once again I’m having trouble typing responsein the window, so this was written off-line then pasted. Apologies if any spacing issues cropped up,causing reading difficulty, from the paste job.</span></span></p></blockquote><p></p>
[QUOTE="Roadkill101, post: 6237139, member: 30952"] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Ithink that dropping the Dex cap bonus for armor makes medium and heavy armors abetter option for those classes who get them as proficiencies. It definitely makes the armor system simpler,which it seems you’re going for with this system.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Considerthat the earlier versions of the game were also simpler in this way, intentionallyso IIRC for 1e, where Gary Gygax in one of the Col_Pladoh threads addressedthis issue. I believe the reasoning wentsomething along the lines of; armors that hindered movement and mobility on thebattlefield were quickly rendered obsolete (because you ended up dead).[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Someyears back I watched a show on the History channel where two SCA re-enactorswere sparring with two-handed blades while wearing some form of plate. They were very fast, mobile and maneuverablein action. It made me feel that any suchcaps for armor were instituted as some form of mechanical balance (where I’mmore “Old School” in temperance and not a big fan of balance for balances sake,just a nod towards it will do for me). Thereforeto my thinking, any forms of armor that restrict maneuverability aren’t widelyused and game-wise wouldn’t exist (unless one wants the extra book keepinginvolved via tracking performance versus quality of constructed goods). Tangentially, speed penalties for heavierarmors also seem unnecessary IMO.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Iinterpret a Dex bonus applied to AC as being an increase in speed and mobilityfrom having a high score. The way I’mseeing it light armor wearing classes are typically those that need to rely onspeed and mobility and the bonus from Dex allows them to capitalize through abetter AC, and able to keep up with the heavier armor wearing types AC wise (tosome degree). However, AC for armorcomes via the materials and construction (IMO), so any Dex caps penalize(unfairly) heavier armor wearers through any bonuses due to natural talent,ability and/or training where such is gained through mobility.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]I’vehad a chance to skim through the Expansion classes. I really like that for the hybrid classes youshow what primary classes are being drawn from, makes it easier to figure outwhich one best fits a character concept without having to read through all theclasses. I especially like that youcalled the Beserker a Berserker not a Barbarian (which to me invokes a sense ofprimitive technological development and degree of ignorance and superstition,which only 1e (and maybe 2e, can’t recall) tried to capture).[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]I’mpicking up a very strong 1e vibe for the spells BTW (well for the names anyway,still haven’t really gotten around to reading any of the descriptions yet).[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Note: Once again I’m having trouble typing responsein the window, so this was written off-line then pasted. Apologies if any spacing issues cropped up,causing reading difficulty, from the paste job.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT] [/QUOTE]
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