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<blockquote data-quote="Roadkill101" data-source="post: 6237153" data-attributes="member: 30952"><p><span style="font-family: 'Arial'"><span style="color: #000000">Oops! I’m overlooking the “at-will” bit. But the low amount of healing is still abuse-able(which is what I’m thinking is the reasoning behind the low number is trying toprevent) through multiple repeated use outside of (just after) combat.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Somaybe increase the amount of healing to 1d4+1, but limit the number of times theCleric can use the ability on a specific individual per a daily basis. Perhaps once per four class levels plus Wisbonus would work (eight times a day maximum for a 20[SUP]th[/SUP] level Clericper any one individual). The Cleric canstill use it “at-will” but is prevented from abusing the ability (and possiblybeing viewed as filling a strictly heal-bot role).</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Whenit comes to damage/healing for spells, I’m big on the concept of implementing scalabilitybased on die type used applied to spell level. Thus 0 level spells use a d4, 1[SUP]st[/SUP] through 3[SUP]rd[/SUP] used6, 4[SUP]th[/SUP] through 6[SUP]th[/SUP] use a d8, etc. Maybe also limit the number of dice used aswell. To me, something like this wouldhelp aid in the damage output problem faced by the LFQW issues.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000">Note: Once again I’m having trouble typing responsein the window, so this was written off-line then pasted. Apologies if any spacing issues cropped up,causing reading difficulty, from the paste job.</span></span></p></blockquote><p></p>
[QUOTE="Roadkill101, post: 6237153, member: 30952"] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Oops! I’m overlooking the “at-will” bit. But the low amount of healing is still abuse-able(which is what I’m thinking is the reasoning behind the low number is trying toprevent) through multiple repeated use outside of (just after) combat.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Somaybe increase the amount of healing to 1d4+1, but limit the number of times theCleric can use the ability on a specific individual per a daily basis. Perhaps once per four class levels plus Wisbonus would work (eight times a day maximum for a 20[SUP]th[/SUP] level Clericper any one individual). The Cleric canstill use it “at-will” but is prevented from abusing the ability (and possiblybeing viewed as filling a strictly heal-bot role).[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Whenit comes to damage/healing for spells, I’m big on the concept of implementing scalabilitybased on die type used applied to spell level. Thus 0 level spells use a d4, 1[SUP]st[/SUP] through 3[SUP]rd[/SUP] used6, 4[SUP]th[/SUP] through 6[SUP]th[/SUP] use a d8, etc. Maybe also limit the number of dice used aswell. To me, something like this wouldhelp aid in the damage output problem faced by the LFQW issues.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT][FONT="Arial"][COLOR=#000000]Note: Once again I’m having trouble typing responsein the window, so this was written off-line then pasted. Apologies if any spacing issues cropped up,causing reading difficulty, from the paste job.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#000000][/COLOR][/SIZE][/FONT] [/QUOTE]
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