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New OSR game free beta test ... MAGES & MONSTERS
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<blockquote data-quote="Islayre d'Argolh" data-source="post: 6237162" data-attributes="member: 98699"><p>If i can keep helping :</p><p></p><p>- Druid : perfect. A quick suggestion : i always liked the 3.5 eberron feat that gives druids the capacity to repel/destroy aberrations. It seems flavorfull enough to me that the druid's channel divinity arm aberrations instead of undeads.</p><p>-Barbarian/Paladin : perfect (and i also prefer berserker to barbarian)</p><p>- Ranger : IMHO it's more profitable to just give the possibility for a fighter to trade x armor proficiency against y class skills (your call for the exact ratio) and to let the player choose the skills. It gives you a good ranger, you'll have no real need of the enforcer anymore and it can also emulate some other fighting archetypes (skald, noble duelist, etc.)</p><p>- Thief : still IMHO the base classe should be "the rogue" and all the 5 class skills should be player's choice. It gives you the thief, the scout but can also be usefull for a spy, an assassin-minstrel or things like that.</p><p></p><p>For the "pure" hybrids :</p><p>- From my point of view the base cleric is already a "warpriest". I agree with roadkill when he's saying that the real need is a "priest" (divine spellcaster without martial skills). If you really want a more martial focused divine spellcaster, the paladin should be the logic answer.</p><p>- I think the "enforcer" is already covered with my proposition for the "skilled variants" of the base fighter.</p><p>- Call the "mistrel" an Arcane Trikster (like the PC in 3.5), give the player the choice of the class skills and you can have a Bard, a Mage-Assassin, etc. (Same advice as for the thief, basically ^^). Same for the cleric/thief hybrid so you can have a divine bard (like the 3.5 UA bard variant), a monk, etc... An call it Divine Strider ;-P</p><p>- I never really liked the mix of divine and arcane spellcasters so i will prefer them to be advanced class, but it's just my personnal taste <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Can't wait to read your work (and feel sorry to have already printed the beta :-( ) !</p></blockquote><p></p>
[QUOTE="Islayre d'Argolh, post: 6237162, member: 98699"] If i can keep helping : - Druid : perfect. A quick suggestion : i always liked the 3.5 eberron feat that gives druids the capacity to repel/destroy aberrations. It seems flavorfull enough to me that the druid's channel divinity arm aberrations instead of undeads. -Barbarian/Paladin : perfect (and i also prefer berserker to barbarian) - Ranger : IMHO it's more profitable to just give the possibility for a fighter to trade x armor proficiency against y class skills (your call for the exact ratio) and to let the player choose the skills. It gives you a good ranger, you'll have no real need of the enforcer anymore and it can also emulate some other fighting archetypes (skald, noble duelist, etc.) - Thief : still IMHO the base classe should be "the rogue" and all the 5 class skills should be player's choice. It gives you the thief, the scout but can also be usefull for a spy, an assassin-minstrel or things like that. For the "pure" hybrids : - From my point of view the base cleric is already a "warpriest". I agree with roadkill when he's saying that the real need is a "priest" (divine spellcaster without martial skills). If you really want a more martial focused divine spellcaster, the paladin should be the logic answer. - I think the "enforcer" is already covered with my proposition for the "skilled variants" of the base fighter. - Call the "mistrel" an Arcane Trikster (like the PC in 3.5), give the player the choice of the class skills and you can have a Bard, a Mage-Assassin, etc. (Same advice as for the thief, basically ^^). Same for the cleric/thief hybrid so you can have a divine bard (like the 3.5 UA bard variant), a monk, etc... An call it Divine Strider ;-P - I never really liked the mix of divine and arcane spellcasters so i will prefer them to be advanced class, but it's just my personnal taste :-) Can't wait to read your work (and feel sorry to have already printed the beta :-( ) ! [/QUOTE]
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