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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6238218" data-attributes="member: 5868"><p>Worth considering; though all the hybrid classes are at least a level behind in spellcasting starting at level 3, so there is a delay in gaining spell power, in addition to not gaining some of the other class abilities. With the flatter math, each +1 matters, so the fighter's Weapon skill is a decent boost. Still, at 15th+ level there isn't as much difference, so it is worth considering if the hybrids should be backed down a little bit.</p><p></p><p></p><p></p><p>The bonuses have to be considered in line with the flatter math, along with flat skill DCs and generally lower DCs. With a decent stat, say 16/+2, and skill proficiency, the "nigh impossible" DC of 25 is achieved 5% of the time at 1st level. That goes up to 15% with skill mastery (not to mention later bumps from stats & magic). Since average difficulty is 10, and difficult is 15, the system is designed to allow a proficient character to achieve a difficult task 50% of the time right out of the gate. The question is -- is that often enough? We want the DCs to remain meaningful across the entire range of levels; I want to avoid the 3E problem of needing DC35-level challenges to challenge a high level character.</p><p></p><p>Thanks for your input!</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6238218, member: 5868"] Worth considering; though all the hybrid classes are at least a level behind in spellcasting starting at level 3, so there is a delay in gaining spell power, in addition to not gaining some of the other class abilities. With the flatter math, each +1 matters, so the fighter's Weapon skill is a decent boost. Still, at 15th+ level there isn't as much difference, so it is worth considering if the hybrids should be backed down a little bit. The bonuses have to be considered in line with the flatter math, along with flat skill DCs and generally lower DCs. With a decent stat, say 16/+2, and skill proficiency, the "nigh impossible" DC of 25 is achieved 5% of the time at 1st level. That goes up to 15% with skill mastery (not to mention later bumps from stats & magic). Since average difficulty is 10, and difficult is 15, the system is designed to allow a proficient character to achieve a difficult task 50% of the time right out of the gate. The question is -- is that often enough? We want the DCs to remain meaningful across the entire range of levels; I want to avoid the 3E problem of needing DC35-level challenges to challenge a high level character. Thanks for your input! [/QUOTE]
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