Krishnath
First Post
I think I'll post this in blue...
Comments are as always, very welcome.
Disclaimer: The corinthian horror was adapted from the sandman comics by Neil Gaiman, no copyright infringement is intended.
Horror: Corinthian, The
Medium-Size Outsider (Dream)
Hit Dice: 4d8+16 (34 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30'
AC: 16 (+3 Dex, +3 natural)
Attacks: 2 Slams +8 melee; or Dagger +8 melee; or dagger +8 ranged
Damage: Slam 1d6+4, dagger 1d4+4 (melee)/1d4+4 (ranged)
Face/Reach: 5' by 5'/5'
Special Attacks: Improved Grab; steal eyes; spell-like abilities;
Special Qualities: Dreamwalking; DR 15/+3; SR 19; blindsight; Immunities; major arcana;
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 18, Dex 17, Con 18, Int 17, Wis 14, Cha 21
Skills: Bluff +10, Disguise +10, Hide +7, Intimidate +10, Knowledge (the Planes) +7, Listen +8, Move Silently +8, Search +7, Sense Motive +7, Spot +8,
Feats: Alertness, Improved Initiative,
Climate/Terrain: Any land and underground (Usually the realm of dreams)
Organization: Solitary
Challenge Rating: 6
Treasure: Dagger
Alignment: Usually neutral (with a sadistic streak)
Advancement: 5-12 HD (Medium-Size) or by character class.
The Corithian is one of the most powerful Major Arcana from the realm of Dreams. Although he's usually not evil, he is imbued with a very strong desire to hurt others.
The Corinthian usually looks like a handsome human, elven or half-elven male lacking both it's eyes. Where the eyes of the humanoid should be, It instead has two additional mouthes, giving it a horrific and disturbing appearance.
The Corinthian usually hides it's eyes with cloth when moving among the mortal races, or if they are available in the realm it visits, primitive sunglasses, usually of gnome or dwarven craft.
Combat:
The Corinthian disdains combat, and usually tries to flee if it's unable to scare it's opponents away. If pressed it tries to use it's spell-like abilities to cause as much havoc as possible before fleeing to the realm of dreams. The corithian has been known to hold a grudge for centuries at a time.
Improved Grab (Ex): To use this ability the corinthian must hit with a slam attack, if it succeeds it can attempt to steal it's opponents eyes.
Steal Eyes (Ex): To use this ability the corinthians pray must be somehow restrained or grappled. The Corinthian makes a normal attack with a dagger with a +4 bonus to it's attack roll, if successful the attack deals double damage as the corintian cuts out the eyes of it's prey, blinding them permanently and leaving two bleeding wounds. The corinthian then put's those eyes where it's own eyes should have been.
Spell-like Abilities: At Will - Alter Self and Reduce (Self Only); 3/day - Confusion, Dimension Door, Fear and Suggestion; 1/day - Dream, Mind Fog and Nightmare. These spells are as cast by a 10th-level sorcerer (DC = 15 plus spell-level.)
Dreamwalking (Sp): As a full round action, the Corinthian can transport itself and up to six willing creatures to or from the realm of dreams.
Blindsight (Ex): Although the corinthian lacks eyes of it's own, it sees as well as a humanoid of the type it appears as. If it has stolen eyes in it's upper mouthes, it sees as the creature whose eyes it has stolen.
Immunities: Immune to petrification and death effects.
Major Arcana: Immune to sleep, paralysis, stunning, posison, polymorphing, subdual damage and death from massive damage. Not subject to critical hits or mind-influencing effects (charms, cumpulsions, phantasms, patterns and morale effects). Cannot be affected against it's will by banishing spells. Cannot be summoned by non-diety creatures.
Hope you like it

Disclaimer: The corinthian horror was adapted from the sandman comics by Neil Gaiman, no copyright infringement is intended.
Horror: Corinthian, The
Medium-Size Outsider (Dream)
Hit Dice: 4d8+16 (34 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30'
AC: 16 (+3 Dex, +3 natural)
Attacks: 2 Slams +8 melee; or Dagger +8 melee; or dagger +8 ranged
Damage: Slam 1d6+4, dagger 1d4+4 (melee)/1d4+4 (ranged)
Face/Reach: 5' by 5'/5'
Special Attacks: Improved Grab; steal eyes; spell-like abilities;
Special Qualities: Dreamwalking; DR 15/+3; SR 19; blindsight; Immunities; major arcana;
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 18, Dex 17, Con 18, Int 17, Wis 14, Cha 21
Skills: Bluff +10, Disguise +10, Hide +7, Intimidate +10, Knowledge (the Planes) +7, Listen +8, Move Silently +8, Search +7, Sense Motive +7, Spot +8,
Feats: Alertness, Improved Initiative,
Climate/Terrain: Any land and underground (Usually the realm of dreams)
Organization: Solitary
Challenge Rating: 6
Treasure: Dagger
Alignment: Usually neutral (with a sadistic streak)
Advancement: 5-12 HD (Medium-Size) or by character class.
The Corithian is one of the most powerful Major Arcana from the realm of Dreams. Although he's usually not evil, he is imbued with a very strong desire to hurt others.
The Corinthian usually looks like a handsome human, elven or half-elven male lacking both it's eyes. Where the eyes of the humanoid should be, It instead has two additional mouthes, giving it a horrific and disturbing appearance.
The Corinthian usually hides it's eyes with cloth when moving among the mortal races, or if they are available in the realm it visits, primitive sunglasses, usually of gnome or dwarven craft.
Combat:
The Corinthian disdains combat, and usually tries to flee if it's unable to scare it's opponents away. If pressed it tries to use it's spell-like abilities to cause as much havoc as possible before fleeing to the realm of dreams. The corithian has been known to hold a grudge for centuries at a time.
Improved Grab (Ex): To use this ability the corinthian must hit with a slam attack, if it succeeds it can attempt to steal it's opponents eyes.
Steal Eyes (Ex): To use this ability the corinthians pray must be somehow restrained or grappled. The Corinthian makes a normal attack with a dagger with a +4 bonus to it's attack roll, if successful the attack deals double damage as the corintian cuts out the eyes of it's prey, blinding them permanently and leaving two bleeding wounds. The corinthian then put's those eyes where it's own eyes should have been.
Spell-like Abilities: At Will - Alter Self and Reduce (Self Only); 3/day - Confusion, Dimension Door, Fear and Suggestion; 1/day - Dream, Mind Fog and Nightmare. These spells are as cast by a 10th-level sorcerer (DC = 15 plus spell-level.)
Dreamwalking (Sp): As a full round action, the Corinthian can transport itself and up to six willing creatures to or from the realm of dreams.
Blindsight (Ex): Although the corinthian lacks eyes of it's own, it sees as well as a humanoid of the type it appears as. If it has stolen eyes in it's upper mouthes, it sees as the creature whose eyes it has stolen.
Immunities: Immune to petrification and death effects.
Major Arcana: Immune to sleep, paralysis, stunning, posison, polymorphing, subdual damage and death from massive damage. Not subject to critical hits or mind-influencing effects (charms, cumpulsions, phantasms, patterns and morale effects). Cannot be affected against it's will by banishing spells. Cannot be summoned by non-diety creatures.
Hope you like it
