I wanted this to be a pc of all firsts, at least picking roads less travelled. Our gaming group voted on gestalt pc's, so just remember its a gestalt & evil group.
I initially intended on making the skill monkey of the party and I also wanted to make an evil "mentalist". I came up with rogue/Beguiler, felt that filled the order quite nicely. I have not played a rogue nor a Beguiler so both are firsts. Pc will be female, again a unique experience... Everythings is working right along nicely THEN>>>>I read rumbletigers spells for skill thread. Needless to say, I got disheartened. Skillmonkey was just murdered in this thread, and dead monkeys are not much fun. So the skillmonkey portion of this build will be a distant 2nd. Back to the drawing board!
I now want to specialize, concentrate my energies in the mentalist portion, more directly the evil domineering/charming/mind "F"ing / make others shat themselves portion of the build. In my search I noticed a few classes & prestige classes that "fit" perfectly. Beguiler, Dread Witch, Nightmare Spinner, Mindbender & Bard. (Its mostly City based campaign so none of those Necromancer types)
Starting at 5th level, gestalt and evil your suggestions for her?
1 Swashbucker or fighter? / Beguiler
2 rogue / Beguiler
3 rogue / Beguiler
4 rogue / Beguiler
5 rogue / Mindbender
6 Dread Witch / Beguiler
7 Dread Witch / Fighter or Swash
8 Dread Witch / rogue
9 Dread Witch / fighter r swash
10 Dread Witch / rogue
11 Nightmare Spinner / Beguiler
12 Nightmare Spinner / fighter
13 Nightmare Spinner / rogue
14 Nightmare Spinner / fighter
15 Nightmare Spinner / rogue
or nightmare spinner before dread witch, yah I think that might fit better or just mix 1 after the other?
-the campaign setting is also a first. We will start as mere employees, and will eventually be charisma followers of a very rich and powerful Noble family. The lords of the family, of which they have many, are positioning themselves / vying for the soon to be empty throne. This Noble Family publicly will consist of multiple businesses, many guilds, all together its a huge family conglomerate ref to as House Highborn. No not a very humble name, but its highest lord(s) want to be king/queen.
-Our party role has not been established 100% the assumption being we will do the "less than noble acts" that furthers our houses possession. We will enforce/intimidate/coerce/give offers others cant refuse/ act as strike team / investigate/assassinate/info gathering/protect against other assassin types/advise etc etc all the while keeping the Nobles of our House hands clean, seemingly/publicly clean.
I felt a little campaign insight may influence your decisions, I think I typed to much sorry bout that.
so Im looking for help/suggestions/advice...general thoughts?
all pc's will have one 18 and a 20 pt buy. I have rolled up the following magicals, some random.
brooch or circlet of persuasion
+1 rapier
2 potions both minor
and 1 arcane scroll with a 3rd level spell I cant cast
eman
I initially intended on making the skill monkey of the party and I also wanted to make an evil "mentalist". I came up with rogue/Beguiler, felt that filled the order quite nicely. I have not played a rogue nor a Beguiler so both are firsts. Pc will be female, again a unique experience... Everythings is working right along nicely THEN>>>>I read rumbletigers spells for skill thread. Needless to say, I got disheartened. Skillmonkey was just murdered in this thread, and dead monkeys are not much fun. So the skillmonkey portion of this build will be a distant 2nd. Back to the drawing board!
I now want to specialize, concentrate my energies in the mentalist portion, more directly the evil domineering/charming/mind "F"ing / make others shat themselves portion of the build. In my search I noticed a few classes & prestige classes that "fit" perfectly. Beguiler, Dread Witch, Nightmare Spinner, Mindbender & Bard. (Its mostly City based campaign so none of those Necromancer types)
Starting at 5th level, gestalt and evil your suggestions for her?
1 Swashbucker or fighter? / Beguiler
2 rogue / Beguiler
3 rogue / Beguiler
4 rogue / Beguiler
5 rogue / Mindbender
6 Dread Witch / Beguiler
7 Dread Witch / Fighter or Swash
8 Dread Witch / rogue
9 Dread Witch / fighter r swash
10 Dread Witch / rogue
11 Nightmare Spinner / Beguiler
12 Nightmare Spinner / fighter
13 Nightmare Spinner / rogue
14 Nightmare Spinner / fighter
15 Nightmare Spinner / rogue
or nightmare spinner before dread witch, yah I think that might fit better or just mix 1 after the other?
-the campaign setting is also a first. We will start as mere employees, and will eventually be charisma followers of a very rich and powerful Noble family. The lords of the family, of which they have many, are positioning themselves / vying for the soon to be empty throne. This Noble Family publicly will consist of multiple businesses, many guilds, all together its a huge family conglomerate ref to as House Highborn. No not a very humble name, but its highest lord(s) want to be king/queen.
-Our party role has not been established 100% the assumption being we will do the "less than noble acts" that furthers our houses possession. We will enforce/intimidate/coerce/give offers others cant refuse/ act as strike team / investigate/assassinate/info gathering/protect against other assassin types/advise etc etc all the while keeping the Nobles of our House hands clean, seemingly/publicly clean.
I felt a little campaign insight may influence your decisions, I think I typed to much sorry bout that.
so Im looking for help/suggestions/advice...general thoughts?
all pc's will have one 18 and a 20 pt buy. I have rolled up the following magicals, some random.
brooch or circlet of persuasion
+1 rapier
2 potions both minor
and 1 arcane scroll with a 3rd level spell I cant cast
eman