Hello again there people. I finally decided to get my race checked out and tried by the public. This race seems pretty good to me but Id like some others to try it out to and see for themselves. Ok, here it goes.
Hidden within every city, living within every forest, flying high upon the air watching those below, scouting the land. The shadow imp are a mysterious creature with a long complex history or evolution behind them with relatives from other planes. The live upon the world surviving as best they can anyway they can.
Personality: Shadow imps are usually very quiet often keeping to their own kind even though they often live miles apart. They travel where they wish with whom the wish and usually only treat one within a group with any real reverence. Shadow imps are simple and like simple things. They seek no luxury and care little for wealth though they love to pilfer items.
Physical description: The shadow imps are somewhat similair to their relatives from the nine hells save for the years of evolution on the material plane. The shadow imps first real change is the color of their skin which has become a smoky black. Their bodies have also become more stream-lined and more aerodynamic then before. The shadow imp has no horns and is more sleek in design and is plenty more dexterious.
Relations: Shadow imps are very quiet and keep much to themselves. In a group they usually choose one person usually a sorcerer or theif. They care little about good and evil law and chaos and care even less about race. They can get along with most because they do not cause alot of disturbance within a group of beings as they prefer to be much more like shadows than true companions or enemies.
Alignment: Shadow imps tend toward neutrality as they are animalistic in nature doing what they need to survive.
Shadow imp lands: Shadow imps live anywhere. They can be found flying through the country sky or hiding atop a building within a massive city. The thing about shadow imps is that their exsistance is mostly unknown by the average people even though they share the same lands with them at all times.
Religion: Since shadow imps tend to be animalistic they believe in no god. They have no religion and are impossible to assimilate.
Language: Shadow imps naturally speak common and infernal as it is their mother tongue. Most often though, shadow imps take the time to learn other tongues that they constantly here depending on their location.
Adventurers: Shadow imps are constantly adventuring as they travel from place to place honing their rogue skills and practicing the art of survival. If they happen upon a group of somewhat appealing adventurers they may join them if one of the group members (a sorcerer or theif) appeals to them.
Shadow imp racial traits:
- +4 Dex, -4 Str: They are very quick and agile but are not so strong
- Tiny: +2 size bonus to AC, +2 size bonus on attack rolls, +8 hide bonus, needs smaller weapons, smaller weight to be carried
- Speed 40ft., fly 80ft. (perfect): They are faster than the normal imp both on the ground and in the air
- Spider climb (Ex): Climbs as though affected by a spider climb spell
- +4 to any skill based on dexterity or intelligence: Their skill prowess is their true mastery
- Class restrictions: Paladin, Fighter, Cleric, Barbarian, Monk, Ranger, Druid, Wizard, Psychic warrior, Bard
- See in darkness: They still retain their relatives ability to see in all darkness...including magical as they constantly meet nightfall and use this ability alot
- If they have an intelligence of 10+ they can use invisibility 1/day
- +2 to listen, spot, and search checks: They have keen senses
- Hidden in shadows: See chart
- Favoured class: Rogue
- Bonus language: Infernal
Hidden in shadows chart (If a shadow imp is within some form of shadow it may hide in plain sight)
darkness level miss chance hide bonus
moderate 30% +3
Dense fog 40% +4
Dense foliage 50% Invisible
Near total darkness 50% Invisible
Total darkness 50% Invisible
Ok, there it is in a sort of hack form. Anyways, it seems good. The thing about it is try to avoid melee comabt with it as a tiny creature is horrid at it. Make use of the numerous skill capabilities availiable as a rogue. They are very skilled rogues but are extremely weak elsewhere needing the protection of the group in a fight. If they see a fight they cant win...they hide. Try it out.
Hidden within every city, living within every forest, flying high upon the air watching those below, scouting the land. The shadow imp are a mysterious creature with a long complex history or evolution behind them with relatives from other planes. The live upon the world surviving as best they can anyway they can.
Personality: Shadow imps are usually very quiet often keeping to their own kind even though they often live miles apart. They travel where they wish with whom the wish and usually only treat one within a group with any real reverence. Shadow imps are simple and like simple things. They seek no luxury and care little for wealth though they love to pilfer items.
Physical description: The shadow imps are somewhat similair to their relatives from the nine hells save for the years of evolution on the material plane. The shadow imps first real change is the color of their skin which has become a smoky black. Their bodies have also become more stream-lined and more aerodynamic then before. The shadow imp has no horns and is more sleek in design and is plenty more dexterious.
Relations: Shadow imps are very quiet and keep much to themselves. In a group they usually choose one person usually a sorcerer or theif. They care little about good and evil law and chaos and care even less about race. They can get along with most because they do not cause alot of disturbance within a group of beings as they prefer to be much more like shadows than true companions or enemies.
Alignment: Shadow imps tend toward neutrality as they are animalistic in nature doing what they need to survive.
Shadow imp lands: Shadow imps live anywhere. They can be found flying through the country sky or hiding atop a building within a massive city. The thing about shadow imps is that their exsistance is mostly unknown by the average people even though they share the same lands with them at all times.
Religion: Since shadow imps tend to be animalistic they believe in no god. They have no religion and are impossible to assimilate.
Language: Shadow imps naturally speak common and infernal as it is their mother tongue. Most often though, shadow imps take the time to learn other tongues that they constantly here depending on their location.
Adventurers: Shadow imps are constantly adventuring as they travel from place to place honing their rogue skills and practicing the art of survival. If they happen upon a group of somewhat appealing adventurers they may join them if one of the group members (a sorcerer or theif) appeals to them.
Shadow imp racial traits:
- +4 Dex, -4 Str: They are very quick and agile but are not so strong
- Tiny: +2 size bonus to AC, +2 size bonus on attack rolls, +8 hide bonus, needs smaller weapons, smaller weight to be carried
- Speed 40ft., fly 80ft. (perfect): They are faster than the normal imp both on the ground and in the air
- Spider climb (Ex): Climbs as though affected by a spider climb spell
- +4 to any skill based on dexterity or intelligence: Their skill prowess is their true mastery
- Class restrictions: Paladin, Fighter, Cleric, Barbarian, Monk, Ranger, Druid, Wizard, Psychic warrior, Bard
- See in darkness: They still retain their relatives ability to see in all darkness...including magical as they constantly meet nightfall and use this ability alot
- If they have an intelligence of 10+ they can use invisibility 1/day
- +2 to listen, spot, and search checks: They have keen senses
- Hidden in shadows: See chart
- Favoured class: Rogue
- Bonus language: Infernal
Hidden in shadows chart (If a shadow imp is within some form of shadow it may hide in plain sight)
darkness level miss chance hide bonus
moderate 30% +3
Dense fog 40% +4
Dense foliage 50% Invisible
Near total darkness 50% Invisible
Total darkness 50% Invisible
Ok, there it is in a sort of hack form. Anyways, it seems good. The thing about it is try to avoid melee comabt with it as a tiny creature is horrid at it. Make use of the numerous skill capabilities availiable as a rogue. They are very skilled rogues but are extremely weak elsewhere needing the protection of the group in a fight. If they see a fight they cant win...they hide. Try it out.