I don't think that it would have been that obvious. There are many different powers out there and Wheaton was playing a class that was yet to see print. Perkins may not have been intimately involved with the development of this class and may not have been aware of the mechanics of each power.
I'm not sure that "better results" has any correlation with "fun."While its true they're having fun, they would have had better results if they'd remembered some of those rules.
As a friend and coworker of mine put it,
"The era of the podcast confuses me... In that it is now possible for people to be upset because Wil Wheaton does not add his attack bonuses correctly."
I must admit, that would have been a hard one to see coming ten years ago.
uh oh.
What is the publication date of this new issue of the podcast?...
Oh, I understand that people forget these things all the time. Our group often forgets them too. That's why we have people who remind us...nearly every round.Seriously, guys? Those things that you consider so immediately obvious--well, to many folks they're not. To a lot of folks, it's minutiae. I sure can't take any of that for granted with most of my group.
Seriously, guys? Those things that you consider so immediately obvious--well, to many folks they're not. To a lot of folks, it's minutiae. I sure can't take any of that for granted with most of my group.
/snip

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.