New Playable Races?


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Weren't they going to do some kind of Unearthed Arcana thing where they introduce systems that go "off the reservation" rule-wise? Seems like that would be the place to put Large races.
 

What playable races do you think will be developed next, for the next Player's Handbook or whatever.

Some suggestions I've thought of:

Satyrs- I think these would be great. Another fey race.
Goblins- Why haven't these been done already? Good rogue possibility.
Half-ogres- A race with the possibility of becoming large sized through feats.
Sprites- Tiny fliers!

Of course, there could be new races as well
Dreamlings- creatures from the Plane of Dreams, who have illusory powers.
Mutates- Humanoids touched by the Far Realms who are mutated, feats for different powers based on mutations

I think that I would stay away from tiny races, just for the ease of mechanics. Dreamlings could fairly easily be created out of Kalashtar (I think it fits that race's flavour very well, in fact). As stated elsewhere, Foulborn are somewhat covered. Satyrs would make for a great race. Half-Ogres are largely covered by a reskinned Goliath. Goblins would certainly work, at least in a traditional rather than old school D&D way.

Any of the other small-to-medium Fey races would also work pretty well. I would think that a generic Fey-based set of powers/feats might be a better idea than detailing them individually though, just to insure that racial feat support didn't get left by the wayside.
 

Kobold from MM fleshed out with a few feats.

Shifty is cool for a rogue, and hasnt unbalanced our game, but if they feel like nerfing it a little then so be.

But its like a shorter sneakier version of Dragonborn and suits Rogue for sure.
 

I'd really like to see Snaketongues. I've toyed with the idea of writing something up myself, but found myself veering away from D&D canon too much.
 

Kobold from MM fleshed out with a few feats.

Shifty is cool for a rogue, and hasnt unbalanced our game, but if they feel like nerfing it a little then so be.

But its like a shorter sneakier version of Dragonborn and suits Rogue for sure.

That concept has always sounded, to me, like a great Sancho to a Dragonborn Paladin's Don Quixite.
 

A large race, or one that could become large just with a few feats? No.

A race with a paragon path that made them large as one of its level 11 benefits? Sure, that sounds awesome, and well within the scope of a PP, racial or otherwise.

I don't see the problem of dealing with large creatures beyond balance, though. Large comes with benefits (more than not, particularly if you're a defender; reach is great, threating/close bursting 12 squares instead of 8 (or 16 instead of 9, if you fly), also great; also, more damage with weapons), but also drawbacks (having to squeeze to get through small spaces, easier to flank, can be surrounded by more enemies simultaneuously, easier to catch in burst and blasts).
 

WOTC already has said that they will not be doing any more monster race write ups for PC's. They made the statement before PHB3 was released when people wanted both Gith races to be included.

Where did they say this? I haven't found any statement so definitive as that. In the githzerai preview, Wyatt and Mearls said they wanted to be "careful" about turning monsters into PC options, and they "didn't want every villainous race to go the way of the drow," but they certainly didn't say they were never going to turn a monster into a PC race ever again.

(Although even that rather tepid statement irritates me. D&D has already committed itself to a "kitchen sink" approach to races, so why are they now getting all squeamish about giving us some more bad-guy options? And why the obsession with re-casting every PC race in a heroic light? Some people like to play evil PCs now and then, and we're not all disruptive munchkins. Throw us a bone.)
 

Dausuul? Why? Because it's much, much harder to provide guidelines for functional play with evil PCs (and it is!), and most play is heroic, they've went with "heroic party, no evil PCs" as the standard ruleset.

Of course you can break this and still have functional play; it just requires knowing what you're doing and not being a jackass. But if you do so, you're already playing off-warantee, so it makes sense that when they're presenting "evilish" options for general consumptiom, they provide flavor in the best possible light. After all, they -are- providing options like the half-orc, the reventant, the assassin, the warlock, and genasi, and the minotaur (and, of course, the drow), so it's not like they're not giving out mechanical crunch that can be used to dark ends.
 


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