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New player and even newer DM struggling with another player...
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<blockquote data-quote="jbear" data-source="post: 5211984" data-attributes="member: 75065"><p>This is down the lines I would go, only I would go further: 'You bluff him... well, I will decide that! What do you say?....'</p><p> </p><p>You sneak up behind him... really ... in broad daylight in a sparsely furnished room... and how exactly are you going to do that?</p><p> </p><p>Noone at my table rolls any skill check until i ask them to, and they certainly don't get away with 'I bluff him'. Roleplay and I will based upon the strength of what you say or do judge your chance of success.</p><p> </p><p>Chaotic Evil... with Lawful players ... doesn't work. As one of my ground rules, neutral to good and cooperation is obligatory. It's a team game. If you don't like it then don't play. </p><p> </p><p>As far as interrupting. Not acceptable. Worthy of meta-game lightining bolts being flung from the all powerful god known as DM from the RPG Heavens down upon his heathenous head.</p><p> </p><p>Tactics? I'd do it this way:</p><p> </p><p>Take 15 minutes before you start to share your concerns at the table. Be frank but no need to point fingers. Honesty is the best policy; you feel inexperienced to run a game with such diverse alignments so you propose limiting it to neutral; no evil characters. You hope this will promote cooperative team play which you feel more competent DMing.</p><p> </p><p>Then propose some other social norms: No interrupting until you have finished describing a situation. No skill checks until the DM calls for them. Players describe their actions not just the skill they use. the Dm will decide if a roll is even necessary and which skill is appropriate to the action described.</p><p> </p><p>Ask what all your players think of the norms. Don't ask the Brother or the 12 year old first. I guess that is a first step and the next relies on their reaction.</p><p> </p><p>Your best weapon is that you're new to this and you need their collaboration to help the game run smoothly. Let them know that is how you feel. Get them all on board. If that doesn't work then your next course of action is talking to the brother and kid one on one.</p></blockquote><p></p>
[QUOTE="jbear, post: 5211984, member: 75065"] This is down the lines I would go, only I would go further: 'You bluff him... well, I will decide that! What do you say?....' You sneak up behind him... really ... in broad daylight in a sparsely furnished room... and how exactly are you going to do that? Noone at my table rolls any skill check until i ask them to, and they certainly don't get away with 'I bluff him'. Roleplay and I will based upon the strength of what you say or do judge your chance of success. Chaotic Evil... with Lawful players ... doesn't work. As one of my ground rules, neutral to good and cooperation is obligatory. It's a team game. If you don't like it then don't play. As far as interrupting. Not acceptable. Worthy of meta-game lightining bolts being flung from the all powerful god known as DM from the RPG Heavens down upon his heathenous head. Tactics? I'd do it this way: Take 15 minutes before you start to share your concerns at the table. Be frank but no need to point fingers. Honesty is the best policy; you feel inexperienced to run a game with such diverse alignments so you propose limiting it to neutral; no evil characters. You hope this will promote cooperative team play which you feel more competent DMing. Then propose some other social norms: No interrupting until you have finished describing a situation. No skill checks until the DM calls for them. Players describe their actions not just the skill they use. the Dm will decide if a roll is even necessary and which skill is appropriate to the action described. Ask what all your players think of the norms. Don't ask the Brother or the 12 year old first. I guess that is a first step and the next relies on their reaction. Your best weapon is that you're new to this and you need their collaboration to help the game run smoothly. Let them know that is how you feel. Get them all on board. If that doesn't work then your next course of action is talking to the brother and kid one on one. [/QUOTE]
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