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New player and even newer DM struggling with another player...
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<blockquote data-quote="dvvega" data-source="post: 5212047" data-attributes="member: 524"><p>In my younger days DMing I would always run into this kind of thing.</p><p></p><p>A lot of posters have made very good suggestions on the topic and most of them work well. </p><p></p><p>The problem here is that most MM adversaries that fit your situation (Humans, Elves, etc) are not trained in Insight (mainly Perception) and a trained Thief can steal from a 10th level character at 3rd level on average (Trained and rolls 10).</p><p></p><p>So what to do? The only place to catch him is during the Stealth part. The only way to stealth as per the rules is to have cover/concealment/no one is looking at you.</p><p></p><p>It is no good to have a crate to jump behind while the guards are looking at you. If you do not have these things then it is up to the DM to allow it.</p><p></p><p>In addition if he doesn't move at a speed of 2 squares or less he is no longer hidden. Funny thing is that while talking to the players, ensure there are 4 to 6 squares between King/Lord and players. That means there are 2 to 3 rounds for the others to roleplay and while this is going on - HEY!! Were there not 6 of you a minute ago? </p><p></p><p>This should trigger active Perception/Searching. Using the example of 25 Stealth checks, an average Human Guard (MM) has 10% chance of finding him. However a group of 6 Guards make this almost 50% chance of finding him. You could DM-rule that you roll once or toss a coin or whatever. Eight guards would make this 57% chance of finding him.</p><p></p><p>Once caught as others have said, he gets to Bluff his way out of it - most likely winning the skill check. However at this point the King/Lord's personal Insight (how did he become king without it?) knows the Rogue was up to no good and doesn't trust the party anymore - please leave. Do this a couple of times and the party is going to start reining in the Rogue themselves.</p><p></p><p>I have always found that party justice handles things much better than DM justice.</p><p></p><p>On a side note: his brother doesn't sound all too great if the last task as DM was to turn to his little brother and say "its okay to play CE". It is like he wanted to cause problems.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5212047, member: 524"] In my younger days DMing I would always run into this kind of thing. A lot of posters have made very good suggestions on the topic and most of them work well. The problem here is that most MM adversaries that fit your situation (Humans, Elves, etc) are not trained in Insight (mainly Perception) and a trained Thief can steal from a 10th level character at 3rd level on average (Trained and rolls 10). So what to do? The only place to catch him is during the Stealth part. The only way to stealth as per the rules is to have cover/concealment/no one is looking at you. It is no good to have a crate to jump behind while the guards are looking at you. If you do not have these things then it is up to the DM to allow it. In addition if he doesn't move at a speed of 2 squares or less he is no longer hidden. Funny thing is that while talking to the players, ensure there are 4 to 6 squares between King/Lord and players. That means there are 2 to 3 rounds for the others to roleplay and while this is going on - HEY!! Were there not 6 of you a minute ago? This should trigger active Perception/Searching. Using the example of 25 Stealth checks, an average Human Guard (MM) has 10% chance of finding him. However a group of 6 Guards make this almost 50% chance of finding him. You could DM-rule that you roll once or toss a coin or whatever. Eight guards would make this 57% chance of finding him. Once caught as others have said, he gets to Bluff his way out of it - most likely winning the skill check. However at this point the King/Lord's personal Insight (how did he become king without it?) knows the Rogue was up to no good and doesn't trust the party anymore - please leave. Do this a couple of times and the party is going to start reining in the Rogue themselves. I have always found that party justice handles things much better than DM justice. On a side note: his brother doesn't sound all too great if the last task as DM was to turn to his little brother and say "its okay to play CE". It is like he wanted to cause problems. D [/QUOTE]
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