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New player and even newer DM struggling with another player...
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<blockquote data-quote="surfarcher" data-source="post: 5212394" data-attributes="member: 84774"><p>I was this character many times over many years. We had a lot of fun with it... Sometimes.</p><p></p><p>Why did I stop?</p><p></p><p>Well when enough became enough it just wasn't viable.</p><p></p><p>Just because I had a skill didn't mean it would automatically work. A skill is there for when it is feasible for it to work.</p><p></p><p>Kill someone and they can't steal. Period (consider this "hard DC x 50"). There are multiple ways this can be implemented, in game mechanics and some of it's been touched above. </p><p></p><p>In the end a disruptive PC will have to be dealt with. </p><p></p><p>In game-world terms it's simple. They will piss off the wrong powerful person and there will be repercussions. That person will send magical, martial and and many other resources types after them. Increasingly powerful resources.</p><p></p><p>I'd personally be inclined to drive the campaign using this.</p><p></p><p>Reminds me of a new player I had not long ago. In this particular game the new Rogue decided to use his thievery skills on the cleric. I had a DM PC fighter in that game (they were short numbers) and turnabout is fair play. The rouge doesnt like intimidate being used on him BTW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Interestingly the cleric had her nose out of joint at this! This is when I reminded the group that evil PC behaviour has no place in my campaign...</p><p></p><p>Nipped in the bud. Now you need to figure out the best way to nip it in the bud and that will be a custom thing that needs to fit you, your players and that group dynamic.</p><p></p><p>Unless you have access to an imparital and very experienced DM you did the right thing by looking for thoughts and advice. But before you implement any plan I strongly suggest you think it through and make sure it's a good fit.</p><p></p><p>Best of luck and if I can help in any way please do let me know.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5212394, member: 84774"] I was this character many times over many years. We had a lot of fun with it... Sometimes. Why did I stop? Well when enough became enough it just wasn't viable. Just because I had a skill didn't mean it would automatically work. A skill is there for when it is feasible for it to work. Kill someone and they can't steal. Period (consider this "hard DC x 50"). There are multiple ways this can be implemented, in game mechanics and some of it's been touched above. In the end a disruptive PC will have to be dealt with. In game-world terms it's simple. They will piss off the wrong powerful person and there will be repercussions. That person will send magical, martial and and many other resources types after them. Increasingly powerful resources. I'd personally be inclined to drive the campaign using this. Reminds me of a new player I had not long ago. In this particular game the new Rogue decided to use his thievery skills on the cleric. I had a DM PC fighter in that game (they were short numbers) and turnabout is fair play. The rouge doesnt like intimidate being used on him BTW :) Interestingly the cleric had her nose out of joint at this! This is when I reminded the group that evil PC behaviour has no place in my campaign... Nipped in the bud. Now you need to figure out the best way to nip it in the bud and that will be a custom thing that needs to fit you, your players and that group dynamic. Unless you have access to an imparital and very experienced DM you did the right thing by looking for thoughts and advice. But before you implement any plan I strongly suggest you think it through and make sure it's a good fit. Best of luck and if I can help in any way please do let me know. [/QUOTE]
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