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<blockquote data-quote="Solvarn" data-source="post: 5212641" data-attributes="member: 59666"><p><strong>Remove Emotion</strong></p><p></p><p>Take a deep breath. Try to remove your emotion from the equation.</p><p> </p><p>Ask yourself, "How would this area of your campaign world react if there was an active force of evil stealing and killing?"</p><p> </p><p>Shops might shut down, traders might move. Perhaps a thieve's or assassin's guild is able to take down the local leader due to the instability of the local government situation. Remove their homebase. Make it difficult to get an extended rest in any settled area. </p><p> </p><p>Have a church elder explain that we live in a sea of black, and this city was once a point of light. But it's star is dimming...</p><p> </p><p>Introduce an NPC to the party. Over the course of several adventures, make him of use to the PC's. After a few adventures, have him explain that he has to bury his family because they were mugged and killed. The city can't get a rein on the law. Some powerful force of evil has come to town and the local constabulary has been powerless to stop it. This has encouraged lawlessness to run rampant.</p><p> </p><p>Eventually, one of the churches may react and hire a group of adventurers to deal with the issue, or send an avenger, or a team of avengers. Don't make it punishing personally, you should escalate the threat based on the resources of your church. Start smaller and ramp up.</p><p> </p><p>Don't make it personal, show that actions have consequences. This is a great opportunity to use the good monsters out of the books that you might not get to use otherwise. How often does a DM get to throw a paladin against the party?</p><p> </p><p>You are going to tell a story still, it just might not be the story you were expected to tell. Just remember not to allow yourself the indulgence of making this a punishment. If you can fight the urge it will give you confidence in dealing with the young child's complaints, or his brother. Remind them if they don't like the way the story is headed, they always have the power to change it.</p></blockquote><p></p>
[QUOTE="Solvarn, post: 5212641, member: 59666"] [b]Remove Emotion[/b] Take a deep breath. Try to remove your emotion from the equation. Ask yourself, "How would this area of your campaign world react if there was an active force of evil stealing and killing?" Shops might shut down, traders might move. Perhaps a thieve's or assassin's guild is able to take down the local leader due to the instability of the local government situation. Remove their homebase. Make it difficult to get an extended rest in any settled area. Have a church elder explain that we live in a sea of black, and this city was once a point of light. But it's star is dimming... Introduce an NPC to the party. Over the course of several adventures, make him of use to the PC's. After a few adventures, have him explain that he has to bury his family because they were mugged and killed. The city can't get a rein on the law. Some powerful force of evil has come to town and the local constabulary has been powerless to stop it. This has encouraged lawlessness to run rampant. Eventually, one of the churches may react and hire a group of adventurers to deal with the issue, or send an avenger, or a team of avengers. Don't make it punishing personally, you should escalate the threat based on the resources of your church. Start smaller and ramp up. Don't make it personal, show that actions have consequences. This is a great opportunity to use the good monsters out of the books that you might not get to use otherwise. How often does a DM get to throw a paladin against the party? You are going to tell a story still, it just might not be the story you were expected to tell. Just remember not to allow yourself the indulgence of making this a punishment. If you can fight the urge it will give you confidence in dealing with the young child's complaints, or his brother. Remind them if they don't like the way the story is headed, they always have the power to change it. [/QUOTE]
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