New playtest report 9/20...


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Maggan said:
I'm wondering how long it takes before the "truth" that it takes 90 minutes to make a first level PC in 4e is adapted as a criticism of the new rules. :D

/M

I'm sure it's already happened.

How long does it take to make a 7th level character in 3.x? I've never timed it.
 

I notice that they didn't have stats for gnomes as a player race when they started. Has it been officially stated that gnomes are not in the PHB yet? Because this playtest started on Thursday, June 28th, according to Bruce Cordell's 1st playtest report. If they didn't have gnomes three months ago, they're not planning on putting them in the PHB.

The 2nd and 3rd playtest reports both commented that the warforged paladin had major problems, but now we know the warforged PC race was written up during the game, I'm not that worried about it.
 

Atlatl Jones said:
I know this is mostly just a confirmation, but I'm incredibly happy to hear that. Being able to improvise monsters in D&D, and not having to go through calculations when doing prep, imagine that!
I've been doing this since I started playing... I'm glad that the rules have finally caught up and hopefully they'll provide us with well tested benchmarks... less guesswork and more fun.
 

Maggan said:
I'm wondering how long it takes before the "truth" that it takes 90 minutes to make a first level PC in 4e is adapted as a criticism of the new rules. :D
Well, 90 minutes for converting a mid level character is not very fast, but is not too bad either... since hopefully once the rules are finalized it should be quite faster, things don't look too bad.
 

RE: The "90 minutes to create" thing -- for a brand-new set of unplaytested rules, that they didn't have a player who couldn't create a character at all is doing pretty good. :D

RE: The "benchmark" comment -- also, what I'ev been doing since the early days of 3E. When I needed something quick, I'd dream up the AC, attacks, damage, etc. on the fly in relation to what the group could do, add one or two tricks to the pony, and set it loose.
 

Henry said:
RE: The "benchmark" comment -- also, what I'ev been doing since the early days of 3E. When I needed something quick, I'd dream up the AC, attacks, damage, etc. on the fly in relation to what the group could do, add one or two tricks to the pony, and set it loose.

I've never done that and it has me a bit worried.

I look at CR (potentially out of multiple MMs) and pick something that sounds cool and applicable to the situation.

I did not like the template idea of 3E, since I am not overly creative and do not want to put time in creating monsters.

But it sounds like some flavor of that will be a part of 4E.

I don't want to design monsters when I DM. That is not what is important to me.
 

I didn't think that "rampage" was a special ability. I think you're reading too much into this. I think it was just a verb.

KarinsDad- I think the idea is this. There is some sort of chart of benchmarks for a monster of a particular level with a particular role. Your characters are 7th level. You as the DM look through the monster manual and find a great monster, but its level 4. You need to make it more powerful for it to be a decent challenge (or else use more than one, or give it allies, but you've chosen to make it more powerful). So all you do is you take the monster, and increase its AC, HP, Attack Bonus, and Damage to match the benchmarks for 7th level. And voila, you've got a level 7 appropriate monster.

There will still be a rating on a monster telling you what level its appropriate for, ie, CR. The difference is, if you want to change that, instead of doing what you do now, which is apply templates, level up the monster in monster levels, or give it PC or NPC levels, you just bump its stats up a bit and move on.

If it works like advertised, it should reduce the time spent "monster creating" significantly.
 


Cadfan said:
I didn't think that "rampage" was a special ability. I think you're reading too much into this. I think it was just a verb.
I agree, but at the same time, to me the comment hints more about what they have been saying about the environment being a larger factor in 4e. The fact that there may be rules for affecting the environment, maybe as an outright attack (knock the columns over onto a PC) or at least creating chaos and difficult terrain, could be interesting as long as the rules don't bog down combat with complexity.
 

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