fnork de sporg
First Post
Sort of a neutral version of the blackguard, it's without any benefits for ex-paladins but is now much more attractive to rogues. Do you think it's overpowered? Or otherwise flawed? Is it cool?
GREYGUARD (Prestige Class)
Hit Die: d10.
Requirements:
• Alignment: Any Neutral.
• Base Attack Bonus: +6.
• Knowledge (planes): 4 ranks.
• Hide: 5 ranks.
• Feats: Expertise, Improved Disarm.
• Special: The greyguard must have made peaceful contact with a neutral outsider so as to have become in tune with the force of the grey side.
Class Skills: The greyguard’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Diplomacy
(Cha), Hide (Dex), Intimidate (Cha), Move Silent (Dex) Profession (Wis), Sense Motive (Wis), Use Magic Device (Cha)
Skil Points: 6+Int
Weapon and Armor Proficiency: greyards are proficient with all simple and martial weapons, and with all light armor, but not with shields.
Table: The Greyguard
Class Attack Fort Ref Will Special
Level Bonus Save Save Save
1st +1 +2 0 0 Detect Alignment, Sneak attack +1d6
2nd +2 +3 0 0 smite (+1 alignment)
3rd +3 +3 +1 +1 Sneak attack +2d6
4th +4 +4 +1 +1 smite (+1 alignment), Command/rebuke outsiders
5th +5 +4 +1 +1 Sneak attack +3d6
6th +6 +5 +2 +2 smite (+1 alignment)
7th +7 +5 +2 +2 Sneak attack +4d6, Insight of the Grey
8th +8 +6 +2 +2 smite (+1 alignment)
9th +9 +6 +3 +3 Sneak attack +5d6
10th +10 +7 +3 +3 Plane Shift without error 1/day, Sunder Portal 1/day
Detect Alignment: At will, the greyguard can detect alignment as a spell-like ability. This ability duplicates the effects of the spell
detect alignment, except that it is a free action, and does not incur an attack of oppurtunity..
Insight of the Grey: At seventh level a greyguard applies his Intelligence modifier (if positive) as a bonus to his AC. If the character already recieves his intelligence modifier as a bonus to his AC, such as through the Duelist prestige class, then this ability has no effect.
Smite: Once a day, a greyguard of 2nd level or higher may attempt a smite against a creature of a certain aligment with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. For example, a 9th level greyguard armed with a longsword would deal 1d8+9 points of damage, plus any additional bonuses from high Strength or magical effects that normally apply. If the greyguard accidentally smites a creature that is not within his affected alignments then the smite has no effect but it is still used up for that day. Every two levels a greyguard picks one alignment (good, evil, law, or chaos but not neutral) which they may smite. For instance a greyguard at second level might choose to smite good creatures, and at fourth level the greyguard could also smite lawful creatures, at sixth evil creatures, and at eighth level chaotic ones. A greyguard may use smite a number of times equal to its character level. Smite is a supernatural ability.
Command Outsiders: When a greyguard reaches 3rd level, he gains the supernatural ability to command and rebuke outsiders as if they were undead. He commands outsiders as a cleric of one level lower than his character level would undead.
Plane Shift: As per the spell except that there is no chance of error. The greyguard may use this ability once per day. It is a supernatural ability.
Sunder Portal: As per the spell in manual of planes, except that it can only affect portals that connect to one of the alignment planes of the great outer ring. It is useless against portals that connect to the elemental planes, the transitive planes (etheral, astral, shadow), or portals that connect two place in the prime material plane. This a supernatural ability. They greyguard may use sunder portal once per day.
Sneak Attack: If a greyguard can catch an opponent when she is unable to defend herself effectively from his attack, he can
strike a vital spot for extra damage. Basically, any time the greyguard’s target would be denied her Dexterity bonus to AC
(whether she actually has a Dexterity bonus or not), the blackguard’s attack deals +1d6 points of damage at 1st level and an additional +1d6 points for every two levels thereafter (+2d6 at 3rd level, +3d6 at 5th level, and so on). Should the greyguard
score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks only count as sneak attacks if the target is 30 feet away or less. A greyguard cannot make a sneak attack to deal subdual damage. The greyguard must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. He cannot sneak attack while striking at a creature with concealment or by striking the limbs of a creature whose vitals are beyond reach.
A greyguard can only sneak attack living creatures with discernible anatomies. Undead, constructs, oozes, plants, and
incorporeal creatures lack vital areas to attack. Additionally, any creature immune to critical hits is not subject to sneak attacks.
If a greyguard gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.
GREYGUARD (Prestige Class)
Hit Die: d10.
Requirements:
• Alignment: Any Neutral.
• Base Attack Bonus: +6.
• Knowledge (planes): 4 ranks.
• Hide: 5 ranks.
• Feats: Expertise, Improved Disarm.
• Special: The greyguard must have made peaceful contact with a neutral outsider so as to have become in tune with the force of the grey side.
Class Skills: The greyguard’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Diplomacy
(Cha), Hide (Dex), Intimidate (Cha), Move Silent (Dex) Profession (Wis), Sense Motive (Wis), Use Magic Device (Cha)
Skil Points: 6+Int
Weapon and Armor Proficiency: greyards are proficient with all simple and martial weapons, and with all light armor, but not with shields.
Table: The Greyguard
Class Attack Fort Ref Will Special
Level Bonus Save Save Save
1st +1 +2 0 0 Detect Alignment, Sneak attack +1d6
2nd +2 +3 0 0 smite (+1 alignment)
3rd +3 +3 +1 +1 Sneak attack +2d6
4th +4 +4 +1 +1 smite (+1 alignment), Command/rebuke outsiders
5th +5 +4 +1 +1 Sneak attack +3d6
6th +6 +5 +2 +2 smite (+1 alignment)
7th +7 +5 +2 +2 Sneak attack +4d6, Insight of the Grey
8th +8 +6 +2 +2 smite (+1 alignment)
9th +9 +6 +3 +3 Sneak attack +5d6
10th +10 +7 +3 +3 Plane Shift without error 1/day, Sunder Portal 1/day
Detect Alignment: At will, the greyguard can detect alignment as a spell-like ability. This ability duplicates the effects of the spell
detect alignment, except that it is a free action, and does not incur an attack of oppurtunity..
Insight of the Grey: At seventh level a greyguard applies his Intelligence modifier (if positive) as a bonus to his AC. If the character already recieves his intelligence modifier as a bonus to his AC, such as through the Duelist prestige class, then this ability has no effect.
Smite: Once a day, a greyguard of 2nd level or higher may attempt a smite against a creature of a certain aligment with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. For example, a 9th level greyguard armed with a longsword would deal 1d8+9 points of damage, plus any additional bonuses from high Strength or magical effects that normally apply. If the greyguard accidentally smites a creature that is not within his affected alignments then the smite has no effect but it is still used up for that day. Every two levels a greyguard picks one alignment (good, evil, law, or chaos but not neutral) which they may smite. For instance a greyguard at second level might choose to smite good creatures, and at fourth level the greyguard could also smite lawful creatures, at sixth evil creatures, and at eighth level chaotic ones. A greyguard may use smite a number of times equal to its character level. Smite is a supernatural ability.
Command Outsiders: When a greyguard reaches 3rd level, he gains the supernatural ability to command and rebuke outsiders as if they were undead. He commands outsiders as a cleric of one level lower than his character level would undead.
Plane Shift: As per the spell except that there is no chance of error. The greyguard may use this ability once per day. It is a supernatural ability.
Sunder Portal: As per the spell in manual of planes, except that it can only affect portals that connect to one of the alignment planes of the great outer ring. It is useless against portals that connect to the elemental planes, the transitive planes (etheral, astral, shadow), or portals that connect two place in the prime material plane. This a supernatural ability. They greyguard may use sunder portal once per day.
Sneak Attack: If a greyguard can catch an opponent when she is unable to defend herself effectively from his attack, he can
strike a vital spot for extra damage. Basically, any time the greyguard’s target would be denied her Dexterity bonus to AC
(whether she actually has a Dexterity bonus or not), the blackguard’s attack deals +1d6 points of damage at 1st level and an additional +1d6 points for every two levels thereafter (+2d6 at 3rd level, +3d6 at 5th level, and so on). Should the greyguard
score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks only count as sneak attacks if the target is 30 feet away or less. A greyguard cannot make a sneak attack to deal subdual damage. The greyguard must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. He cannot sneak attack while striking at a creature with concealment or by striking the limbs of a creature whose vitals are beyond reach.
A greyguard can only sneak attack living creatures with discernible anatomies. Undead, constructs, oozes, plants, and
incorporeal creatures lack vital areas to attack. Additionally, any creature immune to critical hits is not subject to sneak attacks.
If a greyguard gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.
Last edited: