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<blockquote data-quote="Hussar" data-source="post: 4894451" data-attributes="member: 22779"><p>Going upthread a second to your example of trying to rescue your brother. Ok, fine. You decide to rescue your brother because he's your brother.</p><p></p><p>What about this? Your character returns from a hard day of adventuring. Instead of buying new equipment and whatnot, he blows his stash on a three week bender of hookers and beer.</p><p></p><p>Am I roleplaying or storytelling?</p><p></p><p>And, there was one line back there about the "character" making decisions. Sorry, the character never, ever makes decisions. All decisions are made by the player. The character has no motivations because he doesn't exist. Just because I decide to do something now based on game mechanics does not make the decision any more or less motivated.</p><p></p><p>Basically, I get from your definition of role play, that the only way you can really role play is if you are employing only one style of decision making process. Every dungeon will be searched. Every PC becomes a special forces operative as soon as game starts. Because, that's the only way you can operate if you decide that you will only make decisions that are best in a given situation.</p><p></p><p>That is certainly one way to role play. But, it's not the only way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4894451, member: 22779"] Going upthread a second to your example of trying to rescue your brother. Ok, fine. You decide to rescue your brother because he's your brother. What about this? Your character returns from a hard day of adventuring. Instead of buying new equipment and whatnot, he blows his stash on a three week bender of hookers and beer. Am I roleplaying or storytelling? And, there was one line back there about the "character" making decisions. Sorry, the character never, ever makes decisions. All decisions are made by the player. The character has no motivations because he doesn't exist. Just because I decide to do something now based on game mechanics does not make the decision any more or less motivated. Basically, I get from your definition of role play, that the only way you can really role play is if you are employing only one style of decision making process. Every dungeon will be searched. Every PC becomes a special forces operative as soon as game starts. Because, that's the only way you can operate if you decide that you will only make decisions that are best in a given situation. That is certainly one way to role play. But, it's not the only way. [/QUOTE]
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