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[new race] Norden
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<blockquote data-quote="Seraphael" data-source="post: 16237" data-attributes="member: 2003"><p>Doesn't the DMG give specific temperatures at which certain effects due to heat and cold exposure occur (I don't have my DMG handy)? Why not just modify the temperatures at which these things take effect, reducing them all by 20 degrees or so. This would make them more resistant to cold and vulnerable to heat. Even if that isn't supported directly by the rules, that sort of approach makes the most sense.</p><p></p><p>Edit: I took the time to look it up and these are listed on pages 86 and 87 of the DMG. Reducing the definition of very hot (90F) and Extremely Hot (110F) conditions by 20 degrees (or even 10 degrees) would make a huge difference. Abysmal heat should be considered the normal 140F when taking damage for breathing and being exposed to a heat metal effect, but the reduced temperature for the other effects.</p><p></p><p>On the other hand, cold weather (40F) and extreme cold (OF) would also have their definition reduced.</p><p></p><p>Another possibility is simply assuming that the character is always wearing heavy clothing due to their fur, giving them a -4 penalty to resist heat effects but considering them to be protected in cold conditions (reducing the frequency of resitance checks greatly).</p></blockquote><p></p>
[QUOTE="Seraphael, post: 16237, member: 2003"] Doesn't the DMG give specific temperatures at which certain effects due to heat and cold exposure occur (I don't have my DMG handy)? Why not just modify the temperatures at which these things take effect, reducing them all by 20 degrees or so. This would make them more resistant to cold and vulnerable to heat. Even if that isn't supported directly by the rules, that sort of approach makes the most sense. Edit: I took the time to look it up and these are listed on pages 86 and 87 of the DMG. Reducing the definition of very hot (90F) and Extremely Hot (110F) conditions by 20 degrees (or even 10 degrees) would make a huge difference. Abysmal heat should be considered the normal 140F when taking damage for breathing and being exposed to a heat metal effect, but the reduced temperature for the other effects. On the other hand, cold weather (40F) and extreme cold (OF) would also have their definition reduced. Another possibility is simply assuming that the character is always wearing heavy clothing due to their fur, giving them a -4 penalty to resist heat effects but considering them to be protected in cold conditions (reducing the frequency of resitance checks greatly). [/QUOTE]
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