Trencher
Explorer
Have you seen this picture here? http://elfwood.lysator.liu.se/loth/l/i/lisaeakin/blueguy2.jpg.html
When I saw it I imidatliy thought of your aurlun's.
When I saw it I imidatliy thought of your aurlun's.
Hmm it seems a little difficult to remember. How about this: +1 per size class of weapon +1 for each?
If you do not want to make them weaker of arm then how about giving them a vulnerability to earth based attacks?
You have to give them a serious limitation to counter wingless flight which is an awesome power to have
Have you seen this picture here?
When I saw it I imidatliy thought of your aurlun's.
That is what I mean, but I would not use the wording: one-hande, two-hande ect... I would rather lay the dammage bonus up to the actual size of the weapon (medium, large etc..). After all a two handed club can be used one handed by most gigants I don't have the players hand book with me now or else I could tell you the catogories, I can not reapeat them from memory.Sylvaroth said:Better that way?
Light Bones: The Aerlhún have lightweight bones, many of which are hollow like those of a bird, so they are more vulnerable to physical attacks. Therefore, whenever they are hit by a bludgeoning weapon they take extra damage (+1 from light, +2 from one-handed, and +3 from two-handed weapons).
That is great!Sylvaroth said:Something like this:
Earth Inferiority: Inside the boundaries of Nénvelya an Aerlhún takes a -1 penalty on attack and damage rolls, if both she and her foe are touching the ground.
oops my mistake. It was just that you described them as quite muscular and that that dude looks like he has 13 to 14 str I know he is bald but I thought he was an elder or something. I did not think of the ears.Sylvaroth said:Anyways I like the pic kinda like the Hulk in blue, but Aerlhún have no pointed ears
Posted by Trencher
That is what I mean, but I would not use the wording: one-handed, two-handed etc... I would rather lay the damage bonus up to the actual size of the weapon (medium, large etc..). After all a two handed club can be used one handed by most gigants I don't have the players hand book with me now or else I could tell you the catogories, I can not reapeat them from memory.
SRD, Equipment (Weapons)
Light, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon,
when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.
That is great!
oops my mistake. It was just that you described them as quite muscular and that that dude looks like he has 13 to 14 str I know he is bald but I thought he was an elder or something. I did not think of the ears.
I agree with you.Sylvaroth said:I would rather use those, since creatures of other size then medium get size modifiers anyways. Naturally weapons that are considered two-handed (no matter the size of weapon or wielder) will deal more damage than one that is considered one-handed or even light.
Actually I do! In most campaign I have played in over here elves are portrayed as immortal beings like in Tolkien's books. Longlivety certainly creates some interesting roleplaying opportunities.Sylvaroth said:At the time the average Aerlhún is bald (middle-aged) the standard elf is considered to be of venerable age already. Just imagine a wise, grayed elf lord and the things he must have seen and done in a four centuries lasting life, standing next to an Aerlhún of the same age who is in the in the prime of his life right now, get my thought?
Sylvaroth said:Wolf72 - I am not to sure if I understand what you want to say but maybe you could explain your point? As far as I understand (by now) you suggest that a warhammer deals as much extra damage to an Aerlhún as a broken off chair leg would. Don't get me wrong I was thinking about reducing the extra damge, too, but have not yet made up my mind how.
Wolf72 said:I was thinking more along the lines of how ... +1/3 dmg would just be an extra calculation ... as abstract as it is (hammer the same as a chair leg) a simple +1 or +2 ... or +1d4 would be much easier to deal with than.