Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Race!!!!!!!!!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="~Joseph~" data-source="post: 20468" data-attributes="member: 1805"><p>here it is, what do you think? ECL +0 or to weak?</p><p></p><p>The Arrana</p><p> The Arrana are a race of small, mysterious creatures born from the twisted dementia of a great arch mage, to be used as slaves or guinea pigs for his evil experiments. They are small and fragile, but are innately attuned to the realm of magic, weather arcane, divine, or otherwise. Despite there size and relative strength they tend to be very boisterous, Arana were initially bred to be strong willed and independent so they may serve their master more efficiently.</p><p> Until recently only those who had the honor, or the fate, of visiting the magical sanctuary of Melcor the lich arch mage knew of the Arrana’s existence. However, since the sudden “disappearance” of their master, the Arrana have begun to exit from their hold and move out into the world. Most are concentrated around the area of their former masters influence but a few have set off to discover the world and make a name of their own.</p><p> Arrana are small humanoids, about 3 to 4 feet in height with small red eyes and pale skin. Hair color ranges from brown to a burgundy to flaming red. Males tend towards the arcane where females are more often clerics or druids, worshiping gods of magic, fire, and strength. </p><p></p><p>-2 str, -2 con, +2 cha, +2 int, +2 wis,</p><p>Small +1 AC and attacks, +4 hide,</p><p>Base speed 20 feet</p><p>Spell abilities: fire bolt (ray of frost w/fire damage), weather elements(fire)(as endure elements for 1d3+1 fire damage), disrupt undead, each once per day as level 1 caster</p><p>Immune to sleep spells and effects, +1 racial bonus to saves against magical effects Their magical origins have made them more resistant to magical effects</p><p>+2 dodge bonus to reflex saves to take ½ damage from spells that allow such saves. This stacks with the +1 against all magical effects.</p><p>Automatic languages: Common, and one other. Bonus languages: Elvin, Sylvan, Draconic, Kobold, Gnomish, Infernal, and human regional. Because Arrana are unnatural, they have no language of their own but adopt the language of their master for their own. </p><p>Favored Class: Because of their arcane nature, Arrana can choose from the cleric, druid, sorcerer, or wizard as their favored class.</p></blockquote><p></p>
[QUOTE="~Joseph~, post: 20468, member: 1805"] here it is, what do you think? ECL +0 or to weak? The Arrana The Arrana are a race of small, mysterious creatures born from the twisted dementia of a great arch mage, to be used as slaves or guinea pigs for his evil experiments. They are small and fragile, but are innately attuned to the realm of magic, weather arcane, divine, or otherwise. Despite there size and relative strength they tend to be very boisterous, Arana were initially bred to be strong willed and independent so they may serve their master more efficiently. Until recently only those who had the honor, or the fate, of visiting the magical sanctuary of Melcor the lich arch mage knew of the Arrana’s existence. However, since the sudden “disappearance” of their master, the Arrana have begun to exit from their hold and move out into the world. Most are concentrated around the area of their former masters influence but a few have set off to discover the world and make a name of their own. Arrana are small humanoids, about 3 to 4 feet in height with small red eyes and pale skin. Hair color ranges from brown to a burgundy to flaming red. Males tend towards the arcane where females are more often clerics or druids, worshiping gods of magic, fire, and strength. -2 str, -2 con, +2 cha, +2 int, +2 wis, Small +1 AC and attacks, +4 hide, Base speed 20 feet Spell abilities: fire bolt (ray of frost w/fire damage), weather elements(fire)(as endure elements for 1d3+1 fire damage), disrupt undead, each once per day as level 1 caster Immune to sleep spells and effects, +1 racial bonus to saves against magical effects Their magical origins have made them more resistant to magical effects +2 dodge bonus to reflex saves to take ½ damage from spells that allow such saves. This stacks with the +1 against all magical effects. Automatic languages: Common, and one other. Bonus languages: Elvin, Sylvan, Draconic, Kobold, Gnomish, Infernal, and human regional. Because Arrana are unnatural, they have no language of their own but adopt the language of their master for their own. Favored Class: Because of their arcane nature, Arrana can choose from the cleric, druid, sorcerer, or wizard as their favored class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Race!!!!!!!!!!!
Top