Angelis
+2 wis
Size : medium
Speed: 30ft. Fly : 50 ft/average manuverability
lowlight vision
+2 on spot checks
Favored class : Fighter
The Angelis are a race of humanoids with feathery bird-like wings (hence the name). they are proud of their martial prowess and divine magic. They use their wings to full advantage in a fight prefering to flank or otherwise out manuver opponents. they tend toward lawful with a strong streak of good.
Note : Armor for Angelis needs to be adapted for their wings This costs half again the price of the armor excluding magical or psionic enhancements
ecl +1 for now
Ronso
+4 str +2 con -2 int -2 cha
size : large
Reach 10 ft
speed 40ft
natural armor +2
Darkvision (60 ft)
+2 wilderness lore
When charging a ronso may use its horn to deal 1d6 +1 & 1/2 its strenth modifier
Favored class : barbarian
ronso are big cat-like people of the frozen mountains. Their size , blue to black fur , and long sharp horn make them stick out in a crowd. Their culture is tribal with Barbarian/Druids
or Ranger/Druid being their most common leaders. They are usualy neutral but tend towards Chaos over law.
I'mthinking an ecl of +2
and yes these were inspired by the ronso of FFX
Al-bhed
+2 int -2 wis
size : medium
speed : 40 ft
+2 on use magic/psionic device checks
lowlight vision
bvonus feat and skills as normal humans
favored class : rogue
Al-bhed are quick and cunning but they lack will-power and insight. They love to mess around with ancient items and tech. Their eyes are often two different colors on the same individual.
My geuss is ecl +1
these are also based off FFX
Positars
+2 wis +2 cha
size : medium
speed : 30 ft
Native outsiders
darkvision (60 ft)
Acid, fire & sonic resistance 5
Cure moderate wounds 1/day as a cleric of their character level
Clerical focus - A positar cleric must channel positive energy This does not affect normal spell casting it merely means that positar clerics may only turn/destroy undead and spontaniously cast cure spells.
+2 on diplomacy checks
Favored class - cleric
Positars are plane-touched with ties to the positive energy plane. They prefer simple lives of helping others and quiet contemplation ,but they undestand the importance of being able to protect that life. They look human but often have a few traits linking them to their ancestors plane such as whitish-yellow eyes, or hair that floats.
ecl +1 maybe
Negisings
+2 wis +2 cha
size : medium
speed: 30 ft
Native outsider
Darkvision (60 ft)
cold, acid & electricity resistance 5
inflict moderate wounds 1/day as a cleric of their character level
+2 on sense motive checks
Clerical focus - A negising cleric must negative energy this has no effect on normal spell casting it simply means that Negising Clerics may only rebuke/command undead and spontaniously cast inflict spells
Favored class - cleric
Negisings are plane-touched tied to the negative energy plane. They are commanding and prefer to be in charge. They are insightful into the way of others and hard to fool. They can be deadly enemies if angered, or great allies if treated with respect. They seem human except for a few possible traits such as coal black eyes or hair that floats.
+1 ecl
+2 wis
Size : medium
Speed: 30ft. Fly : 50 ft/average manuverability
lowlight vision
+2 on spot checks
Favored class : Fighter
The Angelis are a race of humanoids with feathery bird-like wings (hence the name). they are proud of their martial prowess and divine magic. They use their wings to full advantage in a fight prefering to flank or otherwise out manuver opponents. they tend toward lawful with a strong streak of good.
Note : Armor for Angelis needs to be adapted for their wings This costs half again the price of the armor excluding magical or psionic enhancements
ecl +1 for now
Ronso
+4 str +2 con -2 int -2 cha
size : large
Reach 10 ft
speed 40ft
natural armor +2
Darkvision (60 ft)
+2 wilderness lore
When charging a ronso may use its horn to deal 1d6 +1 & 1/2 its strenth modifier
Favored class : barbarian
ronso are big cat-like people of the frozen mountains. Their size , blue to black fur , and long sharp horn make them stick out in a crowd. Their culture is tribal with Barbarian/Druids
or Ranger/Druid being their most common leaders. They are usualy neutral but tend towards Chaos over law.
I'mthinking an ecl of +2
and yes these were inspired by the ronso of FFX
Al-bhed
+2 int -2 wis
size : medium
speed : 40 ft
+2 on use magic/psionic device checks
lowlight vision
bvonus feat and skills as normal humans
favored class : rogue
Al-bhed are quick and cunning but they lack will-power and insight. They love to mess around with ancient items and tech. Their eyes are often two different colors on the same individual.
My geuss is ecl +1
these are also based off FFX
Positars
+2 wis +2 cha
size : medium
speed : 30 ft
Native outsiders
darkvision (60 ft)
Acid, fire & sonic resistance 5
Cure moderate wounds 1/day as a cleric of their character level
Clerical focus - A positar cleric must channel positive energy This does not affect normal spell casting it merely means that positar clerics may only turn/destroy undead and spontaniously cast cure spells.
+2 on diplomacy checks
Favored class - cleric
Positars are plane-touched with ties to the positive energy plane. They prefer simple lives of helping others and quiet contemplation ,but they undestand the importance of being able to protect that life. They look human but often have a few traits linking them to their ancestors plane such as whitish-yellow eyes, or hair that floats.
ecl +1 maybe
Negisings
+2 wis +2 cha
size : medium
speed: 30 ft
Native outsider
Darkvision (60 ft)
cold, acid & electricity resistance 5
inflict moderate wounds 1/day as a cleric of their character level
+2 on sense motive checks
Clerical focus - A negising cleric must negative energy this has no effect on normal spell casting it simply means that Negising Clerics may only rebuke/command undead and spontaniously cast inflict spells
Favored class - cleric
Negisings are plane-touched tied to the negative energy plane. They are commanding and prefer to be in charge. They are insightful into the way of others and hard to fool. They can be deadly enemies if angered, or great allies if treated with respect. They seem human except for a few possible traits such as coal black eyes or hair that floats.
+1 ecl
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