New races

Beholder Bob

First Post
Below are the races I'll be using for my next campaign, they should be balanced - but that is the reason behind this post ( :D ) - do they seem balanced to you? Not yet included are 5 more races (one is the giant from UA), of which I will post 4 of them later today or tomorrow.

HUMANS
Size • Medium
Statistic • None
Move • 30’ ground
Race Skills• Human languages
Senses • Standard
Language • 2 Human languages
Favored Class• Any
Bonus • 1 extra feat at 1st
• 1 extra SP each level > 1st
• Choose a subgroup below

• Astorians 4 skill points at 1st level
• Trymemnia use of any 1 martial weapon (exotic if know all martial)
• Kelben Survival is class skill, +1 to hit thrown weapons
• Tursten +2 save Vs enchantments, 2 rank Vocation: sailor
• Whelkurst +1 HP at 1st level, +1 save Vs death effects


GOBLIN (KANITE)
Size • Small
Statistic Adj• -2 STR, +2 DEX
Move • 20’ ground
Race Skills• Firearm proficiency
Senses • +2 spot, +2 search, -2 listen
Language • Kanite
Favored Class• Wizard
Bonus • Heal +1 HP/day of rest
• 4 extra SP at 1st
• 1 extra SP each level > 1st

HOBGOBLIN (KANITE)
Size • Medium
Statistic Adj.• +1 STR, -1 INT & CHA
Move • 30’ ground
Race Skills• Stabilize self
Senses • +1 spot & +1 listen
Language • Kanite
Favored Class• Fighter
Bonus • Heal + 1 HP/day of rest
• Minimum of 2 HP per HD
• +1 HP at 1st level
• +2 save Vs death effects
• use of any 1 martial weapon (exotic if know all martial)

BAST (LUMAN)
Size • Medium
Statistic Adj.• +2 DEX, -2 CON
Move • 30’ ground
Race Skills• Jump, Climb, Move Silent, & hide
Senses • Low Light Vision
Language • Luman
Favored Class• Rogue & Cleric
Bonus • +4 save Vs compulsion
• +2 jump and climb
• Claws: d2-slashing DMG
• Bite: d3-piercing DMG


ANUBI (LUMAN)
Size • Medium
Statistic Adj.• +1 STR & CON, -3 CHA
Move • 40’ ground
Race Skills• Jump, Intimidate
Senses • Low Light Vision
Language • Luman
Favored Class• Fighter
Bonus • +2 save Vs compulsion
• +2 save Vs Language effects
• +2 intimidate
• Bite: d4-piercing DMG
• Bite feat

URSINE (LUMAN)
Size • Medium
Statistic Adj.• +2 STR & CON, -2 DEX & INT
Move • 25’ ground
Race Skills• Climb, Intimidate
Senses • Low Light Vision
Language • Luman
Favored Class• Barbarian
Bonus • -2 save Vs compulsion
• Run is x3 unless on all fours
• +3 HP at 1st (Toughness)
• Claws d4
• Bite: d4-piercing DMG
• Bite feat
• +2 (offense) bull rush or grapple
• +2 (resisting) bull rush or trip attack

BHERKER (NEPHALEN)
Size • Small
Statistic Adj.• -1 STR & CON
Move • 30’ ground
Race Skills• Hide, Gather Information
Senses • Dark Vision 60’
Language • Nephalen
Favored Class• Rogue
Bonus • +2 Hide
• Chance to miss you while concealed increases10%
• +2 save Vs disease & poison
• Colorblind
• No natural healing from rest on a day skin exposed to sunlight
• Run at x5, x6 while running
• Against insubstantial foes, gain +25% chance to hitting in melee,(even with a non-magic weapon)

PISCEAN (MULTYN)
Size • Medium
Statistic Adj.• +2 CON, -2 WIS
Move • 20’ ground, 30’ swim
Race Skills• Swim, Escape artist
Senses • Dark Vision 30’
Language • Multyn
Favored Class• Any
Bonus • +4 Escape artist, +4 swim, & +2 Listen
• -2 DEX on land, +2 DEX in water
• May take 10 swimming in any circumstances
• +2 save Vs poison & magic
• Amphibious (salt & fresh water)
• Natural armor of 1
• Suffer 10% more effect or DMG from dehydration & fire/heat
• After CON modifier days without complete submersion in water (6+ hrs) suffer –1 CON per day

RHONIAN (RHONIAN)
Size • Medium
Statistic Adj.• -1 STR, -2 CON, +2 DEX
Move • 35’ ground
Race Skills• Language
Senses • Far vision (-1/20’ instead of
–1/10’), +1 spot, +1 listen
Language • Rhonian & 1 other
Favored Class• Bard
Bonus • +2 save Vs Language effects
• +1 bluff, diplomacy, & sense motive
• +2 hide while motionless
• Internal compass – always knows north
• 1 extra SP each level, only for CHA skills
• +4 tumble checks to avoid or reduce falling DMG

BUFONIDAE (RHONIAN)
Size • Small
Statistic Adj.• +1 CON & DEX, -3 WIS
Move • 25’
Race Skills• Jump, swim, climb
Senses • Wide angle vision gives +2 spot
Language • Rhonian
Favored Class• Rogue and fighter
Bonus • +5 jump and swim checks
• Ignore slower then 30' move jump penalty
• Encumbrance as if 1 size larger
• +2 climb (bare hands & feet only)
• Hold breath for x3 the listed time
• must moisten skin at least once every 24 hours (uses 4 pints) or suffer cumulative –1 CON per day
 

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Heh... interesting indeed. It's a lot to take in, and I'm quite ill atm, so I don't think I'll go lecturing about balance. However, one thing struck out: Goblins - Firearm proficiency. What are we talking about here, steampunk style guns? m16s? You've got me intrigued.

But still... although I know some of those races, don't you think you can fit in a physical/mental description?
 

Each race is going to have a full write up for its social and physical makeup, but I am not finished with it yet. I've already decided to rescind the firearm proficiency of the goblins, I can not see these guys training as children with the pistol (per the elf excuse for bow/sword familiarity). I haven't decided yet what to replace it with. Note: my plans include removing: elf, orc, dwarf, gnome, halfling, gnoll, and merfolk from the standard roster of races. :eek:
Below is an un-edited excerpt for the goblin/hobgoblin race.


KANAN


KANITE CULTURE: The Kanites, a mostly Goblin culture, is a matriarchy merchant cabal experiencing an explosive growth of science. Prior to this, their culture was a primitive society ruled by strength (the Hobgoblins) – but the development of sciences has negated most of the importance of physical size and strength, putting the emphasis on intelligence and guile. The society has switched from a martial to merchant stance.
Merchants fill the political positions, bribing and manipulating others to claim power, with the merchants voting every 10 years to fill the positions. Law is still determined and judged per tribal custom, with some few laws from the merchant rulers (almost all pertaining to the workings of merchants). Several tribal laws still favor size over brain, allowing challenges to combat to settle matters, although the challenged chooses the type of combat.
Leadership is by either sex, but tradition has the wealth and the family name pass on the mother’s side. Hobgoblins use to fill the leadership structure, but are now almost entirely limited to the military. The military used to be of prime importance, but now is considered equal to that of trade, military companies are now equated to a merchant house. Since Hobgoblins have lost status, the military prowess of hobgoblins has begun to be exaggerated with acts of machismo and bragging.
Kanite technology has risen meteorically, going from cart to steam, and minimal alchemy to gunpowder in 42 years. The majority of Kanite cities are primitive, with afterthought touches of modern convenience spliced on awkwardly. While capable of the new technology, the Kanite’s are new to it, making innovations and mistakes that those with more experience would have missed or avoided.​
 

As a replacement for the goblin firearm prof, I believe this should be a good replacement. Note: in exchange for a feat: add 2 extra 0th spells known, cast an extra 2 times a day, or learn 1 0th level from bard, cleric or druid list. Can be taken more then once, each feat only grants one of the above choices.

GOBLIN (KANITE)

• Know any 2 0th LV arcane spells, cast 2+(INT MOD) times a day total
 

The only thing I can really comment on off-hand is some of the ability adjustments... it's considered bad to use odd ability adjustments, because you can "mask" it, so to speak, by putting the negative on an odd ability score, so that your modifier doesn't go down. For instance, you have a 15 Str and 13 Dex... -1 Str gives you 14, which is still +2, but +1 Dex will give you 14... now also +2 instead of +1. Hence, why all the ability modifiers are even - so there's a definite loss and gain.
 

Der bump

?? Do the human options seem equitable? Should I change the survival as class skill to 2 ranks in that skill? Is there a race that reeks of power, or a race less desirable then a gully dwarf?
 

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