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New Ranger (not monte)
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 254547" data-attributes="member: 4720"><p>I'll toss my hat in here. I think this is somewhat less overpowered than Grom's, but has some skilled outdoorsman Ranger flavor to it. Thoughts?</p><p></p><p>1 Track, 1st Favored Enemy, Outdoorsman</p><p>2 Bonus Feat</p><p>3 +5 to movement</p><p>4 1st Favored Terrain</p><p>5 2nd Favored Enemy</p><p>6 Trackless Step</p><p>7 Bonus Feat</p><p>8 2nd Favored Terrain</p><p>9 </p><p>10 3rd Favored Enemy, Woodland Stride</p><p>11 +5 to movement</p><p>12 3rd Favored Terrain, Bonus Feat</p><p>13 </p><p>14 </p><p>15 4th Favored Enemy</p><p>16 4th Favored Terrain</p><p>17 Bonus Feat</p><p>18 </p><p>19 </p><p>20 5th Favored Enemy, Master of the Wilds</p><p></p><p>BAB, Saves, Spells, Skills, HD, and Favored Enemy as PH</p><p></p><p>Favored Terrain: As described by Grom.</p><p></p><p>Bonus Feats: As described by Grom, but slightly fewer of them.</p><p></p><p>Outdoorsman: The ranger earns a bonus to his Wilderness Lore checks equal to his level/2 A ranger should be better at this than a barbarian, and more focused on it than a druid.</p><p></p><p>Movement increases: a ranger adds this to his base speed while in light armor or less. It does NOT stack with the increased movement speed of Barbarians or Monks. (Makes sense. A ranger should have this kind of ability, but due to focus and skill rather than the frenzy of the barbarian, or the pseudo-focus/metaphysics of the monk, so he builds it up over time)</p><p></p><p>Woodland Stride & Trackless Step: As described by Grom. Only functions on favored terrain. Did away with the Improved versions. Instead, at 20th level...</p><p></p><p>"Master of the Wilds" (or some less cheesy name) allows both of the above abilities to be used in any natural terrain with which the Ranger is familiar (DMs rule what is necessary to become familiar with a terrain). Or maybe with a Wilderness Lore check when being used in non-favored terrain? DC adjusted for how unusual it is for the character.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 254547, member: 4720"] I'll toss my hat in here. I think this is somewhat less overpowered than Grom's, but has some skilled outdoorsman Ranger flavor to it. Thoughts? 1 Track, 1st Favored Enemy, Outdoorsman 2 Bonus Feat 3 +5 to movement 4 1st Favored Terrain 5 2nd Favored Enemy 6 Trackless Step 7 Bonus Feat 8 2nd Favored Terrain 9 10 3rd Favored Enemy, Woodland Stride 11 +5 to movement 12 3rd Favored Terrain, Bonus Feat 13 14 15 4th Favored Enemy 16 4th Favored Terrain 17 Bonus Feat 18 19 20 5th Favored Enemy, Master of the Wilds BAB, Saves, Spells, Skills, HD, and Favored Enemy as PH Favored Terrain: As described by Grom. Bonus Feats: As described by Grom, but slightly fewer of them. Outdoorsman: The ranger earns a bonus to his Wilderness Lore checks equal to his level/2 A ranger should be better at this than a barbarian, and more focused on it than a druid. Movement increases: a ranger adds this to his base speed while in light armor or less. It does NOT stack with the increased movement speed of Barbarians or Monks. (Makes sense. A ranger should have this kind of ability, but due to focus and skill rather than the frenzy of the barbarian, or the pseudo-focus/metaphysics of the monk, so he builds it up over time) Woodland Stride & Trackless Step: As described by Grom. Only functions on favored terrain. Did away with the Improved versions. Instead, at 20th level... "Master of the Wilds" (or some less cheesy name) allows both of the above abilities to be used in any natural terrain with which the Ranger is familiar (DMs rule what is necessary to become familiar with a terrain). Or maybe with a Wilderness Lore check when being used in non-favored terrain? DC adjusted for how unusual it is for the character. [/QUOTE]
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