1 Track, 1st Favored Enemy
2 Bonus Feat
3 1st Favored Terrain
4 +5 to movement, Woodland Stride
5 2nd Favored Enemy, Bonus Feat
6 Trackless Step
7 Nature Sense
8 2nd Favored Terrain
9 Bonus Feat
10 3rd Favored Enemy
11 +5 to movement, Improved Woodland Stride
12 Improved Trackless Step
13 3rd Favored Terrain
14 Bonus Feat
15 4th Favored Enemy
16 Improved Nature Sense
17 Bonus Feat
18 4th Favored Terrain
19 Reposte
20 5th Favored Enemy
BAB as ranger, Saves as ranger, Spells as ranger, Skills, HD, all that isn't mentioned here except for special abilities remains the same.
Favored Enemy: At 1st level, a ranger may select a type of creature as a favored enemy. Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 competence bonus to Bluff, Listen, Sense Motive, Spot, and WIlderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus to weapon dmage rolls against creatures of this type, also with ranged weapons within 30 feet. At 5th level and at every five levels thereafter (10th, 15th, and 20th), the ranger may select a new favored enemy, and the bonuses associated with every previously selected favored enemy go up by +1.
Favored Enemies: Aberrations, Animals, Beasts, Constructs, Dragons, Elementals, Fey, Giants, Humaniod type, Magical beasts, Oozes, Outsider type, Plants, Shapechangers, Undead, Vermin. Other enemies may be available at the DM's discretion.
Favored Terrain: At 3rd level, a ranger may select a type of terrain as a favored terrain. Due to his extensive experience and training in this terrain, the ranger gains a +1 competence bonus to Hide, Listen, Move Silently, Spot, Wilderness Lore, and Intuit Direction skill checks. Also, the ranger gains a +1 dodge bonus to his AC when in this favored terrain. At 8th, 13th, and 18th levels, the ranger may select a new favored terrain, and the bonuses associated with every previously selected favored terrain go up by +1.
Favored Terrains: Aberrant (specific type of location, this would be a location with truly unusual features, like a volcanic basin, or a dry lake bed ) Aquatic, Artic, Desert, Forest, Hill, Jungle, Mountain, Plain, Swamp, Underground. Other terrains may be available at the DM’s discretion.
Bonus Feats: A ranger gains a free bonus feat at this level from the list below. However, unlike a fighter bonus feat, theses feats only function while the ranger is in light armor or less. Alertness, Ambidexterity, Blind-Fight, Blindsight 5 ft. radius[S&F], Combat Reflexs, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Extra Favored Enemy[MotW], Favored Critical[MotW], Improved Initiative, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-shooting[S&F], Shot on the Run), Run, Shadow[MotW], Supernatural Blow[MotW], Two-Weapon Fighting (Off-hand Parry[MotW], Improved Two-Weapon Fighting, Greater Two-Weapon Fighting[MotW]), Weapon Finesse.
Movement increases: a ranger adds this to his base speed while in light armor or less
Woodland Stride: A ranger may move unhindered through any favored terrain, despite any natural conditions. Magical or supernatural conditions still impede a range, however.
Improved Woodland Stride: A ranger may use Woodland Stride regardless of terrain.
Trackless Step: A ranger may choose not to leave a discernable trail when moving in one of his favored terrains. Any attempt to track the ranger has a -30 circumstance modifier to his Wilderness Lore check.
Improved Trackless Step: A ranger may use Trackless Step regardless of terrain.
Nature Sense: A ranger may identify any natural plant or animal that lives in one of the rangers favored terrain. He may also identify if things are poisoned or diseased, and find safe food sources.
Improved Nature Sense: A ranger may use Nature Sense regardless of terrain.
Reposte: Whenever a melee attacker misses the ranger, he may make an attack of opportunity at the attacker at -10. This ability is useable once per round.
Me and my budy Orion came up with this, without having seen Monte's Ranger
we were trying to kill the 1st level heavy load and give the ranger something to aspire to at higher level.
Grom
2 Bonus Feat
3 1st Favored Terrain
4 +5 to movement, Woodland Stride
5 2nd Favored Enemy, Bonus Feat
6 Trackless Step
7 Nature Sense
8 2nd Favored Terrain
9 Bonus Feat
10 3rd Favored Enemy
11 +5 to movement, Improved Woodland Stride
12 Improved Trackless Step
13 3rd Favored Terrain
14 Bonus Feat
15 4th Favored Enemy
16 Improved Nature Sense
17 Bonus Feat
18 4th Favored Terrain
19 Reposte
20 5th Favored Enemy
BAB as ranger, Saves as ranger, Spells as ranger, Skills, HD, all that isn't mentioned here except for special abilities remains the same.
Favored Enemy: At 1st level, a ranger may select a type of creature as a favored enemy. Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 competence bonus to Bluff, Listen, Sense Motive, Spot, and WIlderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus to weapon dmage rolls against creatures of this type, also with ranged weapons within 30 feet. At 5th level and at every five levels thereafter (10th, 15th, and 20th), the ranger may select a new favored enemy, and the bonuses associated with every previously selected favored enemy go up by +1.
Favored Enemies: Aberrations, Animals, Beasts, Constructs, Dragons, Elementals, Fey, Giants, Humaniod type, Magical beasts, Oozes, Outsider type, Plants, Shapechangers, Undead, Vermin. Other enemies may be available at the DM's discretion.
Favored Terrain: At 3rd level, a ranger may select a type of terrain as a favored terrain. Due to his extensive experience and training in this terrain, the ranger gains a +1 competence bonus to Hide, Listen, Move Silently, Spot, Wilderness Lore, and Intuit Direction skill checks. Also, the ranger gains a +1 dodge bonus to his AC when in this favored terrain. At 8th, 13th, and 18th levels, the ranger may select a new favored terrain, and the bonuses associated with every previously selected favored terrain go up by +1.
Favored Terrains: Aberrant (specific type of location, this would be a location with truly unusual features, like a volcanic basin, or a dry lake bed ) Aquatic, Artic, Desert, Forest, Hill, Jungle, Mountain, Plain, Swamp, Underground. Other terrains may be available at the DM’s discretion.
Bonus Feats: A ranger gains a free bonus feat at this level from the list below. However, unlike a fighter bonus feat, theses feats only function while the ranger is in light armor or less. Alertness, Ambidexterity, Blind-Fight, Blindsight 5 ft. radius[S&F], Combat Reflexs, Dodge (Mobility, Spring Attack), Endurance, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Extra Favored Enemy[MotW], Favored Critical[MotW], Improved Initiative, Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Sharp-shooting[S&F], Shot on the Run), Run, Shadow[MotW], Supernatural Blow[MotW], Two-Weapon Fighting (Off-hand Parry[MotW], Improved Two-Weapon Fighting, Greater Two-Weapon Fighting[MotW]), Weapon Finesse.
Movement increases: a ranger adds this to his base speed while in light armor or less
Woodland Stride: A ranger may move unhindered through any favored terrain, despite any natural conditions. Magical or supernatural conditions still impede a range, however.
Improved Woodland Stride: A ranger may use Woodland Stride regardless of terrain.
Trackless Step: A ranger may choose not to leave a discernable trail when moving in one of his favored terrains. Any attempt to track the ranger has a -30 circumstance modifier to his Wilderness Lore check.
Improved Trackless Step: A ranger may use Trackless Step regardless of terrain.
Nature Sense: A ranger may identify any natural plant or animal that lives in one of the rangers favored terrain. He may also identify if things are poisoned or diseased, and find safe food sources.
Improved Nature Sense: A ranger may use Nature Sense regardless of terrain.
Reposte: Whenever a melee attacker misses the ranger, he may make an attack of opportunity at the attacker at -10. This ability is useable once per round.
Me and my budy Orion came up with this, without having seen Monte's Ranger
we were trying to kill the 1st level heavy load and give the ranger something to aspire to at higher level.
Grom