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New Ranger (not monte)
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<blockquote data-quote="Plane Sailing" data-source="post: 259611" data-attributes="member: 114"><p>FWIW my concept of a ranger is quintessentially a loner, fighting a lonely battle at the fringes of civilisation. I would envisage them being tough, able to travel quickly, with a wide range of skills and difficult to surprise.</p><p></p><p>(This is quite similar to the pre-1st edition ranger...)</p><p></p><p>How do I implement that in my campaign?</p><p></p><p>I use the Barbarian class, but with Rage removed and the ranger skill list and favoured enemy added. I also removed Track as a feat, and made all tracking based upon the search skill... with a DC of less than 20 anyone can search for tracks, higher DC's can only be found by someone with levels in Ranger, but still using the search skill (like the issue of search for traps and the Rogue class can search for traps with DC 20+, anyone can search for traps with lower DCs).</p><p></p><p>Before someone cries "foul! what about the barbarian class" I ought to mention that in my campaign I don't have the barbarian as a distinct class, but as regional tribes - comprising fighters, rogues, druids and (my) rangers, and with access to a certain set of regional RAGE feats. </p><p></p><p>As such I understand that this approach wouldn't fit well in most peoples campaigns - but in my campaign I have a class of loners who can track and run down any prey, are extremely tough and hardy, and are difficult to catch flatfooted because they are used to living on their nerves.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 259611, member: 114"] FWIW my concept of a ranger is quintessentially a loner, fighting a lonely battle at the fringes of civilisation. I would envisage them being tough, able to travel quickly, with a wide range of skills and difficult to surprise. (This is quite similar to the pre-1st edition ranger...) How do I implement that in my campaign? I use the Barbarian class, but with Rage removed and the ranger skill list and favoured enemy added. I also removed Track as a feat, and made all tracking based upon the search skill... with a DC of less than 20 anyone can search for tracks, higher DC's can only be found by someone with levels in Ranger, but still using the search skill (like the issue of search for traps and the Rogue class can search for traps with DC 20+, anyone can search for traps with lower DCs). Before someone cries "foul! what about the barbarian class" I ought to mention that in my campaign I don't have the barbarian as a distinct class, but as regional tribes - comprising fighters, rogues, druids and (my) rangers, and with access to a certain set of regional RAGE feats. As such I understand that this approach wouldn't fit well in most peoples campaigns - but in my campaign I have a class of loners who can track and run down any prey, are extremely tough and hardy, and are difficult to catch flatfooted because they are used to living on their nerves. Cheers [/QUOTE]
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