New Release - After Sunset: Werewolves

Werewolves sounds like a good one, I'll pick it up later tonight.

The others in the line sound cool. Vampires will be a must have for me, and Chernevog sounds very different but interesting. :)
 

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dekrass said:
Werewolves sounds like a good one, I'll pick it up later tonight.

The others in the line sound cool. Vampires will be a must have for me, and Chernevog sounds very different but interesting. :)

I'll weigh in here and say that I *personally* think that After The Sunset: Werewolves should be on anyone's "To Buy" list that plays d20 Modern, especially if one wishes to run a d20 conversion to certain other systems that involves Werewolves, or wishes to replicate certain movies out there.

Personally, I think this product would be a great addition to a "non-human" based Urban Arcana game, or at least - Shadow Stalkers.

Thanks for doing it, Arwink!
 

So, this was built on the Modern system rather than Fantasy?

Wow... I almost wrote this off before learning it was for my favourite system. I'll pick this up once funds are available.
 


I've read through it now. It seems as cool as I originally thought.
It looks balanced enough, at first glance anyway.
And it definately has the right style for the games I run.
I now eagerly await the rest of the line.
 

Okay, so I'll ask about the first thing that came to my mind when I read the description, and something no one here has addressed...

Is this product, and others in the line, made so I can finally play an Underworld campaign? :D

And will we get rules for Vampire/Lycan hybrids? ;)
 

The line is largely conceptualized as a toolkit, letting people cherry pick the supernatural elements that work for their campaign. If you want to do Underworld, vampires and werewolves should cover things.

Hybrids should be doable if you really want them - it's simply a matter of giving a PC access to the Werewolf Hero Class and the Vampire Hero Class and let them take levels in both. The character has to start as one of the two races (or use the optional rules for infectious lycanthropy) and spend a lot of levels developing their abilities, but they're there.

Sadly, I can never watch that scene without thinking back to an old Ghostbusters cartoon, so I have trouble taking the hybrid seriously :)
 

So it's official: After Sunset: Werewolves is definitely my pleasant surprise purchase of 2005! :)

I do have a couple of questions/clarifications requests if you're still around, Arwink:

Rend feat - is this damage is in addition to the damage done by a successful attack with both claws?

Son of the Moon feat and Werewolf Plus feat - these were intentionally left off the Werewolf Hero base class list of bonus feats, right?

Greater Lycanthrope talent - does the +2 natural bonus to defense stack with the Thick Hide and Hide of the Wolf feats?

Hybrid Damage Reduction talent tree - you only need the Greater Lycanthrope talent and only one other talent on the Greater Lycanthrope tree to progress all the way up the Hybrid Damage Reduction tree, right? For example, if I have Greater Lycanthrope and Regenerative Transformation only, would that be good enough to qualify me all the way up to Damage Reduction 15/Silver?

Thanks, and I'm really looking forward to the next release. :)

And if you are looking for suggestions, I'd love to see the mummy get this treatment, but a mummy that's more in the line of the recent The Mummy and The Mummy Returns, or Boris Karloff's Imhotep. I never really liked the low Intelligence mummy presented in Dungeons & Dragons/d20 Modern (i.e. the Christopher Lee Kharis mummy).
 

jaerdaph said:
So it's official: After Sunset: Werewolves is definitely my pleasant surprise purchase of 2005! :)

Glad to hear it :)

Rend feat - is this damage is in addition to the damage done by a successful attack with both claws?

Yep. The rend feet is largely representative of those times when a werewolf gets his claws into someone and turns them into a bloody mess. Once a fight starts, the main difference between a werewolf and a human using a gun is that the human is more likely to provoke massive damage saves (what with doing a big chunk of damage) while even an optimized werewolf is doing 1d6+Strength on a successful claw hit. Rend is there to give them a little more oomph in melee and keep the claw attacks an attractive option.

Son of the Moon feat and Werewolf Plus feat - these were intentionally left off the Werewolf Hero base class list of bonus feats, right?

Yes. Both feats are probably gimmes if offered as one of several class feats, but are slightly less attractive when you have to spend one of your level-based feat slots on them. Werewolf plus, in particular, is largely an option included for GM's that still want werewolf ordinaries to have a few heroic werewolf traits and players that want to max-out all there werewolf abilities and don't care about any other aspect of the PC.

Greater Lycanthrope talent - does the +2 natural bonus to defense stack with the Thick Hide and Hide of the Wolf feats?

Yep. The big drawback to the hybrid form is that you can't wear body armor, so there's a bunch of options to get the werewolf's defense bonus up. (Theoretically they could get armor specially made for when they transform, but they're going to waste good time putting their specialized armor on)

Hybrid Damage Reduction talent tree - you only need the Greater Lycanthrope talent and only one other talent on the Greater Lycanthrope tree to progress all the way up the Hybrid Damage Reduction tree, right? For example, if I have Greater Lycanthrope and Regenerative Transformation only, would that be good enough to qualify me all the way up to Damage Reduction 15/Silver?

That one's a typo - it should read "Greater Lycanthrope, at least one other talent from the Greater Lycanthrope Talent Tree..."

And if you are looking for suggestions, I'd love to see the mummy get this treatment, but a mummy that's more in the line of the recent The Mummy and The Mummy Returns, or Boris Karloff's Imhotep. I never really liked the low Intelligence mummy presented in Dungeons & Dragons/d20 Modern (i.e. the Christopher Lee Kharis mummy).

I've added it to the list of things to work on, so it'll probably be done some time next year.
 

I second the "Mummy" notion! The more recent "The Mummy" movies definitely capture a high-octane action mileu (though aren't much on the gothic angle that After Sunset seems to go for).

What's next for After Sunset, anyhow? Where else do you plan to expand the line (if you care to reveal that)?
 

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