BSF
Explorer
Hello everyone!
I am starting up a new campaign soon. One of the players wants to play a Cleric, which is cool. I don't have a God that is similar to the one he thinks his character would worship. In my mind, this is a great opportunity! I can actually work with the player to develop the religion and (hopefully) the player will be a bit more involved in the game and enjoy playing more. However, I am having problems getting the player to put in this work.
The good news is that it does not appear to be player apathy. It is more that the player just doesn't know where to start and is afraid of doing it "wrong". Despite my reassurances, the player is still "stuck". So, I volunteered to put together a checklist of points that I, as the DM, need to know to help run the background religion. Then, the player could start working on those points and will hopefully think of new things to add.
My problem is that I am having a hard time designing such a checklist. For gods and churches, I have always done it in a freeform manner. I will start writing and keep adding stuff as it comes to mind. Looking back on it, the results are usually good enough, but it isn't a very structured way of putting things together. So, I am hoping that you can provide some advice.
How do I put together a relatively concise checklist on creating a God, religion and church structure? What elements do I need to remember to include? Most importantly, how do I do all of this without making it seem like too much of a daunting task for the player?
I am starting up a new campaign soon. One of the players wants to play a Cleric, which is cool. I don't have a God that is similar to the one he thinks his character would worship. In my mind, this is a great opportunity! I can actually work with the player to develop the religion and (hopefully) the player will be a bit more involved in the game and enjoy playing more. However, I am having problems getting the player to put in this work.
The good news is that it does not appear to be player apathy. It is more that the player just doesn't know where to start and is afraid of doing it "wrong". Despite my reassurances, the player is still "stuck". So, I volunteered to put together a checklist of points that I, as the DM, need to know to help run the background religion. Then, the player could start working on those points and will hopefully think of new things to add.
My problem is that I am having a hard time designing such a checklist. For gods and churches, I have always done it in a freeform manner. I will start writing and keep adding stuff as it comes to mind. Looking back on it, the results are usually good enough, but it isn't a very structured way of putting things together. So, I am hoping that you can provide some advice.
How do I put together a relatively concise checklist on creating a God, religion and church structure? What elements do I need to remember to include? Most importantly, how do I do all of this without making it seem like too much of a daunting task for the player?