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<blockquote data-quote="Pssthpok" data-source="post: 3555180" data-attributes="member: 34725"><p>I think the fighter class is fine the way it is, though I think some of the abilities you put in your version would make great high-level feats. </p><p>I also think that losing iterative attacks could be very problematic, even if it does simplify things. I'd take a 20/15/10/5 over a 5/5/5/5 any day of the week, as the former makes sense and the latter is nonsense, underpowered, and sorta silly. If the metamartial move was reworded to allow for this, then I'd support removing 'staple' iteratives, such as:</p><p></p><p><strong>Blitz Attack:</strong> You may make more than one attack per round. Each additional attack suffers a cumulative -5 attack penalty. You may make as many attacks as you'd like, provided no attack is made with an attack penalty equal to or greater than your Base Attack.</p><p>eg. So, if you have a Base Attack of +17, you could make one standard attack, one at +12 (-5), one at +7 (-10), and one at +2 (-15), but no more. </p><p></p><p>Which I understand is basically the same thing as the RAW, but it's better for the habit and survival of the players; removal of the EAB rules in conjunction with the above metamartial move abolishes the Wizard 20/Fighter 20 vs. Fighter 20/Wizard 20 dilemma... which is a good thing. Removing the ability to make more than one high-mod attack per round will only serve to drag out combat, since fighters will be making fewer attacks per round, even if they auto-confirm and use your Multiplier feats.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3555180, member: 34725"] I think the fighter class is fine the way it is, though I think some of the abilities you put in your version would make great high-level feats. I also think that losing iterative attacks could be very problematic, even if it does simplify things. I'd take a 20/15/10/5 over a 5/5/5/5 any day of the week, as the former makes sense and the latter is nonsense, underpowered, and sorta silly. If the metamartial move was reworded to allow for this, then I'd support removing 'staple' iteratives, such as: [b]Blitz Attack:[/b] You may make more than one attack per round. Each additional attack suffers a cumulative -5 attack penalty. You may make as many attacks as you'd like, provided no attack is made with an attack penalty equal to or greater than your Base Attack. eg. So, if you have a Base Attack of +17, you could make one standard attack, one at +12 (-5), one at +7 (-10), and one at +2 (-15), but no more. Which I understand is basically the same thing as the RAW, but it's better for the habit and survival of the players; removal of the EAB rules in conjunction with the above metamartial move abolishes the Wizard 20/Fighter 20 vs. Fighter 20/Wizard 20 dilemma... which is a good thing. Removing the ability to make more than one high-mod attack per round will only serve to drag out combat, since fighters will be making fewer attacks per round, even if they auto-confirm and use your Multiplier feats. [/QUOTE]
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