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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3556593" data-attributes="member: 39867"><p>I didn't mean any offense, but the PHB fighter, with it's array of feats, has the potential to explore any kind of combat. Want durability? Take Improved Toughness 10-17 times. +200-340 HP plus a 30+ con at 20th level means you have more HP than most Dragons. Need to be a Drizzt clone? A fighter can take the whole 2 weapon fighting tree, grab dodge-mobility-spring attack, and still have room for specializing in scimitars up to weapon supremacy (phb2, requires something like 17 fighter levels, mad crazy bonuses). Your fighter, off the cuff, only appears to be a weapon specialist. Granted, that is generally what I see every fighter ever played doing, but taking general feats that improve your combat skill overall in broad areas (expertise, Improved Toughness, Epic Fast Healing, Spring Attack) is also a relevant tactic. Not the most powerful, but a consistent one.</p><p></p><p>Also, having more that one of your fighters in the party is really bland. "Hi, what weapon did you pick?" Now, they still have can take feats to give them weird options (like improved shield bash, or spring attack) but they do not have as many options as a classic fighter, nor do they have a choice to forgo specialization in favor of a more exotic fighting style. </p><p></p><p>Also I don't see the extra attacks from higher BAB as the fighter attacking faster, but as in he finds more openings in his foes defenses and gets more chances to attack successfully.</p><p></p><p>I think the meta-martial system is pretty good, but perhaps it might be best to change BAB from +20/+15/+10/+5 to +20/+20/+20/+20. Simple, and saves brainpower from excess math. Now a fighter has a solid, undeniable reason to want to make a full-attack, and can deal a competitive* (*vs spellcasters, who at higher levels become infinitely more deadly because they can usually rest whenever they want, allowing them to Nova in most every fight that matters) amount of damage per round with Power-Attack. Plus the fighter has an attack routine similar to most monsters. Perhaps not the best idea (nullifies some epic feats and divine abilities) but simple.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3556593, member: 39867"] I didn't mean any offense, but the PHB fighter, with it's array of feats, has the potential to explore any kind of combat. Want durability? Take Improved Toughness 10-17 times. +200-340 HP plus a 30+ con at 20th level means you have more HP than most Dragons. Need to be a Drizzt clone? A fighter can take the whole 2 weapon fighting tree, grab dodge-mobility-spring attack, and still have room for specializing in scimitars up to weapon supremacy (phb2, requires something like 17 fighter levels, mad crazy bonuses). Your fighter, off the cuff, only appears to be a weapon specialist. Granted, that is generally what I see every fighter ever played doing, but taking general feats that improve your combat skill overall in broad areas (expertise, Improved Toughness, Epic Fast Healing, Spring Attack) is also a relevant tactic. Not the most powerful, but a consistent one. Also, having more that one of your fighters in the party is really bland. "Hi, what weapon did you pick?" Now, they still have can take feats to give them weird options (like improved shield bash, or spring attack) but they do not have as many options as a classic fighter, nor do they have a choice to forgo specialization in favor of a more exotic fighting style. Also I don't see the extra attacks from higher BAB as the fighter attacking faster, but as in he finds more openings in his foes defenses and gets more chances to attack successfully. I think the meta-martial system is pretty good, but perhaps it might be best to change BAB from +20/+15/+10/+5 to +20/+20/+20/+20. Simple, and saves brainpower from excess math. Now a fighter has a solid, undeniable reason to want to make a full-attack, and can deal a competitive* (*vs spellcasters, who at higher levels become infinitely more deadly because they can usually rest whenever they want, allowing them to Nova in most every fight that matters) amount of damage per round with Power-Attack. Plus the fighter has an attack routine similar to most monsters. Perhaps not the best idea (nullifies some epic feats and divine abilities) but simple. [/QUOTE]
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