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<blockquote data-quote="WarDragon" data-source="post: 3557250" data-attributes="member: 40917"><p>14 worthless feats, instead of 11 potentially good ones.</p><p></p><p></p><p></p><p>There's no such thing as a "Superior" fighter. But, assuming human...</p><p><strong>Feats: </strong>Power Attack, Combat Expertise, Combat Reflexes, Dodge, Karmic Strike, Robilar's Gambit, Improved Bull Rush, Combat Focus, Combat Vigor, Combat Defense, Combat Strike, Endurance, Steadfast Determination, Shock Trooper, Leap Attack, Exotic Weapon Proficiency (spiked chain), Improved Trip</p><p></p><p>This fighter has also traded out his 16th level bonus feat for the Overpowering Strike variant in PHB2. The first time he hits someone in battle, he gets fast healing 4, his dodge bonus goes up to +2 and he can change its target as an immediate action. He only gets one attack on his turn and his enemies get a net +8 to hit and +4 damage against him, but anyone who does hit him sucks up two attacks of opportunity that both deal double damage. Should he charge, he deals 2.5x his Power Attack penalty in damage, and that penalty applies to his AC instead of attack, so it's gonna hit. Using the most broken weapon in the PHB. Oh, and his Will save is based on Con instead of Wis, and he doesn't fail Fort saves on a natural 1. I came up with this in five minutes, tops, not counting double checking my math and making sure I didn't miss any prereqs. I'm sure I could have done better, if I had took more time and didn't avoid Weapon Focus to make a point (there are some decent things with it as a prerequisite, outside of Core).</p><p></p><p></p><p>No, it's really not. Any fighter at that level is going to stick to his favored weapon, no matter what.</p><p></p><p></p><p>Yeah, except.... standard feats, can still do better, as I showed above.</p><p></p><p></p><p></p><p>Because Fighters get four chances at a natural 20, instead of two.</p><p></p><p></p><p>No, because now using more than one is suicide against anything that's not significantly weaker than you anyway.</p><p></p><p></p><p>But weaker. And makes no sense, because a more skilled character should be able to get off more solid hits than a less skilled one, without losing accuracy.</p><p></p><p></p><p></p><p>You got one out of three. Sadly, it's the only one that doesn't matter in the final analysis of a class's worth.</p></blockquote><p></p>
[QUOTE="WarDragon, post: 3557250, member: 40917"] 14 worthless feats, instead of 11 potentially good ones. There's no such thing as a "Superior" fighter. But, assuming human... [B]Feats: [/B]Power Attack, Combat Expertise, Combat Reflexes, Dodge, Karmic Strike, Robilar's Gambit, Improved Bull Rush, Combat Focus, Combat Vigor, Combat Defense, Combat Strike, Endurance, Steadfast Determination, Shock Trooper, Leap Attack, Exotic Weapon Proficiency (spiked chain), Improved Trip This fighter has also traded out his 16th level bonus feat for the Overpowering Strike variant in PHB2. The first time he hits someone in battle, he gets fast healing 4, his dodge bonus goes up to +2 and he can change its target as an immediate action. He only gets one attack on his turn and his enemies get a net +8 to hit and +4 damage against him, but anyone who does hit him sucks up two attacks of opportunity that both deal double damage. Should he charge, he deals 2.5x his Power Attack penalty in damage, and that penalty applies to his AC instead of attack, so it's gonna hit. Using the most broken weapon in the PHB. Oh, and his Will save is based on Con instead of Wis, and he doesn't fail Fort saves on a natural 1. I came up with this in five minutes, tops, not counting double checking my math and making sure I didn't miss any prereqs. I'm sure I could have done better, if I had took more time and didn't avoid Weapon Focus to make a point (there are some decent things with it as a prerequisite, outside of Core). No, it's really not. Any fighter at that level is going to stick to his favored weapon, no matter what. Yeah, except.... standard feats, can still do better, as I showed above. Because Fighters get four chances at a natural 20, instead of two. No, because now using more than one is suicide against anything that's not significantly weaker than you anyway. But weaker. And makes no sense, because a more skilled character should be able to get off more solid hits than a less skilled one, without losing accuracy. You got one out of three. Sadly, it's the only one that doesn't matter in the final analysis of a class's worth. [/QUOTE]
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