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<blockquote data-quote="Upper_Krust" data-source="post: 3557800" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Glad to hear it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>They can hit with a margin of ten using my system if they take less attacks. At no point with my system are you going to be struggling to hit an AC that you wouldn't have struggled with the official Fighter build.</p><p></p><p></p><p></p><p>Yes they do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Correct. But whether I am making one attack or four attacks, that starting attack bonus is the same. That is the illogic*.</p><p></p><p>*Though I am willing to conceded I have more a problem with the damage side of iterative attacks than the actual skill of the attack. But that ties us into Power Attack so you could say it applies to attack bonus.</p><p></p><p></p><p></p><p>I fail to see the problem here.</p><p></p><p>If you hit easily with four in my system, then why not make five attacks, or six, or seven. Or why not go for a kill strike, or a knockdown using metamartial combat!?</p><p></p><p></p><p></p><p>If you can hit with multiple attacks with the official build then you can hit with multiple attacks using my revised Fighter build. The only difference is that you have to think before you roll the dice using my system.</p><p></p><p> </p><p></p><p>Under the official rules the max you can have with Greater Weapon Focus would be +22, whereas my revision gives you +5 weapon focus at the same juncture.</p><p></p><p></p><p></p><p>Which is why you probably won't make four attacks against your peers or the BBEG. This way you have to think tactically, not just roll the dice.</p><p></p><p></p><p></p><p>I don't think its as drastic a change as people here are making out, but feel free to change back to the iterative system. This is an optional Fighter Class after all, I'm not ramming it down anyone's throat. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3557800, member: 326"] Hiya mate! :) Glad to hear it. :D They can hit with a margin of ten using my system if they take less attacks. At no point with my system are you going to be struggling to hit an AC that you wouldn't have struggled with the official Fighter build. Yes they do. :p Correct. But whether I am making one attack or four attacks, that starting attack bonus is the same. That is the illogic*. *Though I am willing to conceded I have more a problem with the damage side of iterative attacks than the actual skill of the attack. But that ties us into Power Attack so you could say it applies to attack bonus. I fail to see the problem here. If you hit easily with four in my system, then why not make five attacks, or six, or seven. Or why not go for a kill strike, or a knockdown using metamartial combat!? If you can hit with multiple attacks with the official build then you can hit with multiple attacks using my revised Fighter build. The only difference is that you have to think before you roll the dice using my system. Under the official rules the max you can have with Greater Weapon Focus would be +22, whereas my revision gives you +5 weapon focus at the same juncture. Which is why you probably won't make four attacks against your peers or the BBEG. This way you have to think tactically, not just roll the dice. I don't think its as drastic a change as people here are making out, but feel free to change back to the iterative system. This is an optional Fighter Class after all, I'm not ramming it down anyone's throat. :lol: [/QUOTE]
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