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<blockquote data-quote="Upper_Krust" data-source="post: 3557897" data-attributes="member: 326"><p>Howdy Ltheb dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Don't be silly, we are all friends here, I am sure we can all speak our minds without upsetting one another.</p><p></p><p>...that doesn't necessarily apply to you dante. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>...only joking dante mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Yes but too much versatility is not always a great idea. Firstly, because of the time taken choosing feats (which gets ridiculous with epic fighters) and secondly because the balance of the Fighter is determined by the feats you take, which means a massive fluctuation of ECL/CR. Lastly it gives the Fighter class less focus and flavour.</p><p></p><p></p><p></p><p>...and probably a fighter so unbalanced he won't be able to do much by way of attacking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>You could easily have a Driz'zt clone with my system and all the specializing is done for you.</p><p></p><p>Weapon Supremacy...I'm curious, what benefits does it give you?</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You can still do all that. perhaps not to the same extremis, but such extremis is invariably where the system breaks down.</p><p></p><p></p><p></p><p>Its not simply what weapon you pick, its also what weapon style did you choose and what defensive style have you chosen.</p><p></p><p></p><p></p><p>I am sure there are many ways you could describe combat.</p><p></p><p></p><p></p><p>You could argue this method is more true to D&D. No such thing as iterative attacks back in the day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll think about it...but I do like the more tactical approach.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3557897, member: 326"] Howdy Ltheb dude! :) Don't be silly, we are all friends here, I am sure we can all speak our minds without upsetting one another. ...that doesn't necessarily apply to you dante. :eek: ...only joking dante mate. :p Yes but too much versatility is not always a great idea. Firstly, because of the time taken choosing feats (which gets ridiculous with epic fighters) and secondly because the balance of the Fighter is determined by the feats you take, which means a massive fluctuation of ECL/CR. Lastly it gives the Fighter class less focus and flavour. ...and probably a fighter so unbalanced he won't be able to do much by way of attacking. :D You could easily have a Driz'zt clone with my system and all the specializing is done for you. Weapon Supremacy...I'm curious, what benefits does it give you? :) You can still do all that. perhaps not to the same extremis, but such extremis is invariably where the system breaks down. Its not simply what weapon you pick, its also what weapon style did you choose and what defensive style have you chosen. I am sure there are many ways you could describe combat. You could argue this method is more true to D&D. No such thing as iterative attacks back in the day. ;) I'll think about it...but I do like the more tactical approach. [/QUOTE]
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