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<blockquote data-quote="Phantom Llama" data-source="post: 3569953" data-attributes="member: 41488"><p>You don't have to rely on prestige classes. Barbarian-sans-SAS is a perfectly viable and fun character concept, with many abilities all strongly tied into a theme. And if someone thinks it would be totally awesome to be able to summon the spirits of his ancestors to aid him, he can take the Valhallan Herald prestige class. A modular system that lets a wide variety of concepts be expressed, rather than base classes that specify the flavour of the character right down to their freaking <em>religion</em>.</p><p></p><p></p><p>So you want another 'offensive' class ability. I'll start thinking, but just because you don't have a better idea doesn't make SAS a good idea.</p><p></p><p></p><p>Nonsense. There's nothing boring about the Barbarian. It has a strong suite of thematic abilities that improve as it levels, and some nice capstones to look forward to.</p><p></p><p></p><p>Folding abilities that should be in prestige classes (due to being a significant enough departure from the base concept that they will jar with a large number of interpretations of the class) into the class itself is a bad way of making a class 'more interesting'.</p><p></p><p>Your revised Barbarian demands prestige classing out just as much as the RAW Barbarian, since anyone playing one of the huge variety of barbarian concepts that don't include SAS will need to multiclass out before 10th level.</p><p></p><p></p><p>I can think of four right now: <ul> <li data-xf-list-type="ul">The Iogai people of the Great Solar Steppe, who worship the circle of life - upon death, the soul is reincarnated into another living being, be it a man or a bird or a tree or a star in the sky.</li> <li data-xf-list-type="ul">Bob 'Temper' Mackey, premier barroom brawler of the Owlbear and Breakdancer pub, known across the district for his size, toughness, terrifying demeanour and spectacular temper.</li> <li data-xf-list-type="ul">The feared Howling Dragoon division of the Dantalian Army, selected from the strongest, most promising and most ill-tempered recruits.</li> <li data-xf-list-type="ul">Ichigo McGoku the shounen anime protagonist, who fights by taking a lot of punishment then overcoming his opponent by getting really, really mad.</li> </ul><p>This is a 'Fantasy' roleplaying game, not a 'Historical Cultures With Magic Bolted On' roleplaying game.</p><p></p><p></p><p>The barbarian class is plenty cool by itself (for people who like that sort of thing) without adding another ability that instantly slices off the greater part of the class' breadth.</p><p></p><p></p><p>No less than a mugger, street urchin or man-at-arms.</p><p></p><p></p><p>So why is this comparatively minor ability worth a prestige class but <em>the ability to resurrect the dead</em> totally a key part of the raging warrior archetype?</p></blockquote><p></p>
[QUOTE="Phantom Llama, post: 3569953, member: 41488"] You don't have to rely on prestige classes. Barbarian-sans-SAS is a perfectly viable and fun character concept, with many abilities all strongly tied into a theme. And if someone thinks it would be totally awesome to be able to summon the spirits of his ancestors to aid him, he can take the Valhallan Herald prestige class. A modular system that lets a wide variety of concepts be expressed, rather than base classes that specify the flavour of the character right down to their freaking [I]religion[/I]. So you want another 'offensive' class ability. I'll start thinking, but just because you don't have a better idea doesn't make SAS a good idea. Nonsense. There's nothing boring about the Barbarian. It has a strong suite of thematic abilities that improve as it levels, and some nice capstones to look forward to. Folding abilities that should be in prestige classes (due to being a significant enough departure from the base concept that they will jar with a large number of interpretations of the class) into the class itself is a bad way of making a class 'more interesting'. Your revised Barbarian demands prestige classing out just as much as the RAW Barbarian, since anyone playing one of the huge variety of barbarian concepts that don't include SAS will need to multiclass out before 10th level. I can think of four right now: [list] [*]The Iogai people of the Great Solar Steppe, who worship the circle of life - upon death, the soul is reincarnated into another living being, be it a man or a bird or a tree or a star in the sky. [*]Bob 'Temper' Mackey, premier barroom brawler of the Owlbear and Breakdancer pub, known across the district for his size, toughness, terrifying demeanour and spectacular temper. [*]The feared Howling Dragoon division of the Dantalian Army, selected from the strongest, most promising and most ill-tempered recruits. [*]Ichigo McGoku the shounen anime protagonist, who fights by taking a lot of punishment then overcoming his opponent by getting really, really mad.[/list] This is a 'Fantasy' roleplaying game, not a 'Historical Cultures With Magic Bolted On' roleplaying game. The barbarian class is plenty cool by itself (for people who like that sort of thing) without adding another ability that instantly slices off the greater part of the class' breadth. No less than a mugger, street urchin or man-at-arms. So why is this comparatively minor ability worth a prestige class but [I]the ability to resurrect the dead[/I] totally a key part of the raging warrior archetype? [/QUOTE]
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