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<blockquote data-quote="Xzoltar" data-source="post: 3573495" data-attributes="member: 46121"><p>Hi Upper Krust</p><p></p><p>I didnt like the Fighter variant the first time (now with the revision, I like it but not sure yet if it would replace the standard fighter in my games)</p><p></p><p>As for the Barbarian variant. I really like it, better progression for Damage Reduction and more Hit Points via Improved Toughness. However, I dont really like the Roar ability, even if they made sense are we have seen that in lot of rpg (like WoW). It could be feat instead that require rage. So I remove that ability and give a bonus feat every 5 levels. </p><p></p><p>Ancestral Spirits it also make lot of sense and in lot of culture we heard of warrior speaking or getting help form their ancestors, however it really dosent seem to fit with the other Barbarian powers. So I will still keep that away and require either a feat, template, spell or prestige class to access to theses spirits. </p><p></p><p>And can you clarify, if I understand SAP at level 40 (like in your example) a barbarian can summon 1d4+1 lvl 20 (Average 285 hp) Barbarians or 10d4+10 lvl 10 Barbarians (Average 140 hp) that remain for 40 rounds. Every hour ? That's every encounter. Sure its Epic level play, but 50 Barbarians lvl 10 helping you is still a lot. They can all greater rage and fight or help you via Aid another option. Or its enough to conquer most town and lesser settle. </p><p></p><p>And can you add a clause in SAS that make the Barbarian you call cannot use their call ability. Just like with the summon ability of Demon/Devil/Angel. I know you said to use the Barbarian NPC from DMG, but it dosent make sense since we are using your variant.</p><p></p><p>I dont understand why Hulsk gain size increase while raging, I dont see that reflect in is rage ability, magic items or feats, can you clarify if its from Virtual Size increase ?, thanks.</p></blockquote><p></p>
[QUOTE="Xzoltar, post: 3573495, member: 46121"] Hi Upper Krust I didnt like the Fighter variant the first time (now with the revision, I like it but not sure yet if it would replace the standard fighter in my games) As for the Barbarian variant. I really like it, better progression for Damage Reduction and more Hit Points via Improved Toughness. However, I dont really like the Roar ability, even if they made sense are we have seen that in lot of rpg (like WoW). It could be feat instead that require rage. So I remove that ability and give a bonus feat every 5 levels. Ancestral Spirits it also make lot of sense and in lot of culture we heard of warrior speaking or getting help form their ancestors, however it really dosent seem to fit with the other Barbarian powers. So I will still keep that away and require either a feat, template, spell or prestige class to access to theses spirits. And can you clarify, if I understand SAP at level 40 (like in your example) a barbarian can summon 1d4+1 lvl 20 (Average 285 hp) Barbarians or 10d4+10 lvl 10 Barbarians (Average 140 hp) that remain for 40 rounds. Every hour ? That's every encounter. Sure its Epic level play, but 50 Barbarians lvl 10 helping you is still a lot. They can all greater rage and fight or help you via Aid another option. Or its enough to conquer most town and lesser settle. And can you add a clause in SAS that make the Barbarian you call cannot use their call ability. Just like with the summon ability of Demon/Devil/Angel. I know you said to use the Barbarian NPC from DMG, but it dosent make sense since we are using your variant. I dont understand why Hulsk gain size increase while raging, I dont see that reflect in is rage ability, magic items or feats, can you clarify if its from Virtual Size increase ?, thanks. [/QUOTE]
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