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<blockquote data-quote="Phantom Llama" data-source="post: 3573660" data-attributes="member: 41488"><p>Being tactically one-dimensional and weak vs. the spellcasters is a valid concern, but that doesn't make any ability invented to fill the gap automatically a good idea.</p><p></p><p>Also, you still have Roar, so it's tactically <em>two</em>-dimensional at the least.</p><p></p><p></p><p>It implies ancestor worship, or at least ancestor-honouring. It fits dodgily with many concepts that would otherwise be well expressed by the barbarian class, as I outlined before.</p><p></p><p></p><p>They are a good idea (That's fundamentally why the TOB was popular - not because it makes mêlée characters more powerful, but because it makes them more <em>fun</em>).</p><p></p><p>Here's a possibility: A 'burst of effort' ability, that lets you expend a Rage/day usage to perform an incredible feat beyond your normal abilities, like shrug off a spell or leap a great distance or smash down a wall (or door). Essentially similar to rage, but more focused. It might desire more uses of rage/day though.</p><p></p><p></p><p>I didn't mention spellcasting anywhere in the first one. Their warriors are renowned for their unstoppable berzerker rages though. The second and third one being fighters means they don't get Rage or Roar, both important things for their concept (<em>Howling</em> dragoons, remember?). The fourth one doesn't fit Monk so well since a Monk is all about calm and self-control, whereas shounenry is about hot blood and BURNING JUSTICE. Barbarian is a much better mechanical fit - except for SAS (which I guess you could actually reflavour to some kind of duplication special move, but this is a fringe example anyway).</p><p></p><p></p><p>Sometimes adding things takes things away. In this case, it's a very strongly themed ability that takes the class away from a wealth of concepts for which it would otherwise be a good match. It's a very unusual ability that just plain doesn't fit a lot of character concepts - even a lot of traditional barbarian ones that happen not to include overtly supernatural powers.</p><p></p><p>Putting it into a prestige class means that everyone who wants a more mundane barbarian can have one, and everyone who thinks it's a cool ability that they would want to have (which includes myself, I might add) can have it. Everyone wins.</p><p></p><p></p><p>You can't make that generalism about the Barbarian either - it's perfectly possible for a barbarian tribe to have a written tradition. But this is a minor point.</p><p></p><p></p><p>They're temporarily resurrecting them - bringing them back to the material plane to fight again. It feels much more esoteric than just getting fast instead of strong.</p><p></p><p></p><p>Indeed, I also like how his revisions are provoking debate and discussion on power levels and design philosophy, which can only lead to stronger design from all parties in the future.</p><p></p><p></p><p>I'm looking forwards to the Paladin revision - I've never been happy with the PHB version.</p></blockquote><p></p>
[QUOTE="Phantom Llama, post: 3573660, member: 41488"] Being tactically one-dimensional and weak vs. the spellcasters is a valid concern, but that doesn't make any ability invented to fill the gap automatically a good idea. Also, you still have Roar, so it's tactically [I]two[/I]-dimensional at the least. It implies ancestor worship, or at least ancestor-honouring. It fits dodgily with many concepts that would otherwise be well expressed by the barbarian class, as I outlined before. They are a good idea (That's fundamentally why the TOB was popular - not because it makes mêlée characters more powerful, but because it makes them more [I]fun[/I]). Here's a possibility: A 'burst of effort' ability, that lets you expend a Rage/day usage to perform an incredible feat beyond your normal abilities, like shrug off a spell or leap a great distance or smash down a wall (or door). Essentially similar to rage, but more focused. It might desire more uses of rage/day though. I didn't mention spellcasting anywhere in the first one. Their warriors are renowned for their unstoppable berzerker rages though. The second and third one being fighters means they don't get Rage or Roar, both important things for their concept ([I]Howling[/I] dragoons, remember?). The fourth one doesn't fit Monk so well since a Monk is all about calm and self-control, whereas shounenry is about hot blood and BURNING JUSTICE. Barbarian is a much better mechanical fit - except for SAS (which I guess you could actually reflavour to some kind of duplication special move, but this is a fringe example anyway). Sometimes adding things takes things away. In this case, it's a very strongly themed ability that takes the class away from a wealth of concepts for which it would otherwise be a good match. It's a very unusual ability that just plain doesn't fit a lot of character concepts - even a lot of traditional barbarian ones that happen not to include overtly supernatural powers. Putting it into a prestige class means that everyone who wants a more mundane barbarian can have one, and everyone who thinks it's a cool ability that they would want to have (which includes myself, I might add) can have it. Everyone wins. You can't make that generalism about the Barbarian either - it's perfectly possible for a barbarian tribe to have a written tradition. But this is a minor point. They're temporarily resurrecting them - bringing them back to the material plane to fight again. It feels much more esoteric than just getting fast instead of strong. Indeed, I also like how his revisions are provoking debate and discussion on power levels and design philosophy, which can only lead to stronger design from all parties in the future. I'm looking forwards to the Paladin revision - I've never been happy with the PHB version. [/QUOTE]
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