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<blockquote data-quote="Upper_Krust" data-source="post: 3574139" data-attributes="member: 326"><p>Howdy Phantom Llama mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Never said it did.</p><p></p><p></p><p></p><p>So its already got twice the potential you say! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>You would have to go out of your way to have it fit 'dodgily'. But thats just my opinion.</p><p></p><p></p><p></p><p>I'm all in favour of anything that makes the game more fun. </p><p></p><p>But theres no need to be coy about the fact that ToB is a power gamers wet dream (one look at the WotC optimization boards proves that). According to WotC's market research roughly 22% of gamers are power gamers. Thus its easy to see why it has sold well.</p><p></p><p></p><p></p><p>That sounds very cool - I like that. I am still two abilities shy of the final draft, so that could work.</p><p></p><p></p><p></p><p>Actually thats a berserker - not a barbarian then. In 1st-edition Barbarians didn't have the Rage ability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Well, just do what Xzoltar did - don't use that particular ability and substitute something for it.</p><p></p><p></p><p></p><p>The idea of playing a 'mundane' barbarian doesn't excite me that much.</p><p></p><p></p><p></p><p>I think its easier to make the generalisation of barbarians than it is any other class.</p><p></p><p></p><p></p><p>The question then becomes is 'esoteric' necessarily a bad thing?</p><p></p><p>As for the Summon Ancestral Spirits I have been pondering whether or not to make the 'spirits' incorporeal or even ghosts.</p><p></p><p></p><p></p><p>Absolutely. Obviously I am not putting as much time and effort into these Class revisions as I would published material for any of the books, so the debate is helpful for me in spotting things I may have missed in my haste.</p><p></p><p></p><p></p><p>Monk is next, then probably Rogue and then maybe Paladin, Ranger, Bard.</p><p></p><p>A few questions for people out there concerning future revised classes:</p><p></p><p>1. Monk - Any reason why the Monk class shouldn't get Fighter BAB progression? The current build I have doesn't include it, but I am toying with the idea.</p><p></p><p>2. Rangers - Should they have spellcasting?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3574139, member: 326"] Howdy Phantom Llama mate! :) Never said it did. So its already got twice the potential you say! :D You would have to go out of your way to have it fit 'dodgily'. But thats just my opinion. I'm all in favour of anything that makes the game more fun. But theres no need to be coy about the fact that ToB is a power gamers wet dream (one look at the WotC optimization boards proves that). According to WotC's market research roughly 22% of gamers are power gamers. Thus its easy to see why it has sold well. That sounds very cool - I like that. I am still two abilities shy of the final draft, so that could work. Actually thats a berserker - not a barbarian then. In 1st-edition Barbarians didn't have the Rage ability. :p Well, just do what Xzoltar did - don't use that particular ability and substitute something for it. The idea of playing a 'mundane' barbarian doesn't excite me that much. I think its easier to make the generalisation of barbarians than it is any other class. The question then becomes is 'esoteric' necessarily a bad thing? As for the Summon Ancestral Spirits I have been pondering whether or not to make the 'spirits' incorporeal or even ghosts. Absolutely. Obviously I am not putting as much time and effort into these Class revisions as I would published material for any of the books, so the debate is helpful for me in spotting things I may have missed in my haste. Monk is next, then probably Rogue and then maybe Paladin, Ranger, Bard. A few questions for people out there concerning future revised classes: 1. Monk - Any reason why the Monk class shouldn't get Fighter BAB progression? The current build I have doesn't include it, but I am toying with the idea. 2. Rangers - Should they have spellcasting? [/QUOTE]
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