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<blockquote data-quote="Upper_Krust" data-source="post: 3586077" data-attributes="member: 326"><p>Hi Xzoltar mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I sort of see what you mean, but thats more a testament to the fact that the Monk didn't need that much work to be honest.</p><p></p><p>One thing I sort of left out at the 11th hour was Ki [Effect]. Which would have come in at epic levels, and made for a more DragonballZ type martial artist.</p><p></p><p>Another idea I left out was for monk ability score bonuses to be gained at every 2 levesl rather than every 4.</p><p></p><p></p><p></p><p>Glad you like them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I would only suggest you allow those with a market modifier rather than those with a cost modifier.</p><p></p><p></p><p></p><p>Well I think the Wizard works out at roughly 86 feats worth, while my revised Fighter works out at about 78 (so it still needs a bit of work; 80+ is the target figure). Also the martial classes are more dependant upon magic items of course.</p><p></p><p>I don't really see what could be done to bring the Wizard into line other than removing their bonus feats. The way I would work that would be to allow metamagic for free, as I do metamartial maneouvres.</p><p></p><p>The cleric needs to have its HD dropped to d6 and its Good Fortitude save removed.</p><p></p><p></p><p></p><p>The Rogue is next, and it does need major work. I have increased HD to d8's, but it still needs something like 33 feats worth of class features. Taking into account that sneak attack is 10 of these (by 20th-level) and you have a massive 23 feats to play about with. Thats more than one feat per level on top of the sneak attack damage.</p><p></p><p>I have a few ideas at this point, but I think I am going to be struggling to fill all of them. So if anyone has any ideas, feel free to chime in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Areas I am currently exploring will be the ability to Test Your Luck, and some Sneak Attack variants (although you could easily handle the latter with metamartial maneouvres). Dodge and Self-Concealment may also have to play a part.</p><p></p><p></p><p></p><p>Lets get the Core Classes done and dusted and then we can worry about Soul Knife and stuff like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3586077, member: 326"] Hi Xzoltar mate! :) I sort of see what you mean, but thats more a testament to the fact that the Monk didn't need that much work to be honest. One thing I sort of left out at the 11th hour was Ki [Effect]. Which would have come in at epic levels, and made for a more DragonballZ type martial artist. Another idea I left out was for monk ability score bonuses to be gained at every 2 levesl rather than every 4. Glad you like them. :D I would only suggest you allow those with a market modifier rather than those with a cost modifier. Well I think the Wizard works out at roughly 86 feats worth, while my revised Fighter works out at about 78 (so it still needs a bit of work; 80+ is the target figure). Also the martial classes are more dependant upon magic items of course. I don't really see what could be done to bring the Wizard into line other than removing their bonus feats. The way I would work that would be to allow metamagic for free, as I do metamartial maneouvres. The cleric needs to have its HD dropped to d6 and its Good Fortitude save removed. The Rogue is next, and it does need major work. I have increased HD to d8's, but it still needs something like 33 feats worth of class features. Taking into account that sneak attack is 10 of these (by 20th-level) and you have a massive 23 feats to play about with. Thats more than one feat per level on top of the sneak attack damage. I have a few ideas at this point, but I think I am going to be struggling to fill all of them. So if anyone has any ideas, feel free to chime in. :p Areas I am currently exploring will be the ability to Test Your Luck, and some Sneak Attack variants (although you could easily handle the latter with metamartial maneouvres). Dodge and Self-Concealment may also have to play a part. Lets get the Core Classes done and dusted and then we can worry about Soul Knife and stuff like that. ;) [/QUOTE]
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