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<blockquote data-quote="Upper_Krust" data-source="post: 3612832" data-attributes="member: 326"><p>Hey guys - just wanted to say thanks for the feedback. I am still working on the Rogue which is the class which needs the most revision.</p><p></p><p></p><p></p><p>Hello there Yartiniu...and welcome to the boards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>No apology necessary - you are not derailing anything and even if you were, no real harm done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I think better feat structure (akin to feat trees) would be helpful. I think in a way the multitude of sources for feats parallels that there are so many divine abilities in Ascension, in that the choice can be overwhelming.</p><p></p><p>If I was doing things again I might rework a lot of the structure of those abilities into 'Ability Trees'. </p><p></p><p></p><p></p><p>Thats okay.</p><p></p><p></p><p></p><p>Well thats okay, but remember that metamartial maneouvers are fuelled by BAB, so if you continue BAB progression for all the core classes - they will balance themselves out no problem. </p><p></p><p></p><p></p><p>Thats interesting, but the problem with take '10's is that then you are unlikely to miss...like ever!</p><p></p><p></p><p></p><p>'Battle Gauge'...Hows that for a title?</p><p></p><p> </p><p></p><p>That name made me chuckle! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>What I like about it is that its simple, flexible, customisable and it promotes tactical play.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3612832, member: 326"] Hey guys - just wanted to say thanks for the feedback. I am still working on the Rogue which is the class which needs the most revision. Hello there Yartiniu...and welcome to the boards. :D No apology necessary - you are not derailing anything and even if you were, no real harm done. ;) I think better feat structure (akin to feat trees) would be helpful. I think in a way the multitude of sources for feats parallels that there are so many divine abilities in Ascension, in that the choice can be overwhelming. If I was doing things again I might rework a lot of the structure of those abilities into 'Ability Trees'. Thats okay. Well thats okay, but remember that metamartial maneouvers are fuelled by BAB, so if you continue BAB progression for all the core classes - they will balance themselves out no problem. Thats interesting, but the problem with take '10's is that then you are unlikely to miss...like ever! 'Battle Gauge'...Hows that for a title? That name made me chuckle! :D What I like about it is that its simple, flexible, customisable and it promotes tactical play. [/QUOTE]
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