Great Mastiff Corp.
First Post
We have just posted a new sample from the exciting Acrohelion Campaign Setting at www.greatmastiff.com !!!!
This sample features one of the interesting new creatures included in the campaign setting book, the Brem. This sample includes the FULL D20 STATISTICS needed to use this monster in any d20 game!
Check it out, we're confidant that you'll like it.
A number of gamers have already ventured into the fascinating lands of Acrohelion. Will you be the next to take up the quest, and aid the King of the Free to defend the besieged paladin-realm of Aesios? Or work to foil the plots of the perilous Black Summoners of Insarc, with their summoned devils and their strange spiral-cities where prisoners are sacrificed to the Despot God? Perhaps you will venture into the mountaintop lair of the Chill King, with its deadly art galleries and frozen treasures? Or brave the dangerous gales of the Shrieking Vale to gather the magical temnosul? Heroes can investigate the strange deeds of the organizations called the Puzzlers and the Mazes, whose members literally devour magical writings for their own purposes, and will slay to gain such items. Or they can deal with the alien imbalths who live at the edge of the sea, hoarding spells in the layers of their pearls and trading arcane knowledge for secrets even more obscure. A thousand other perils and wonders are to be found in this innovative and highly detailed world!
This sample features one of the interesting new creatures included in the campaign setting book, the Brem. This sample includes the FULL D20 STATISTICS needed to use this monster in any d20 game!

A number of gamers have already ventured into the fascinating lands of Acrohelion. Will you be the next to take up the quest, and aid the King of the Free to defend the besieged paladin-realm of Aesios? Or work to foil the plots of the perilous Black Summoners of Insarc, with their summoned devils and their strange spiral-cities where prisoners are sacrificed to the Despot God? Perhaps you will venture into the mountaintop lair of the Chill King, with its deadly art galleries and frozen treasures? Or brave the dangerous gales of the Shrieking Vale to gather the magical temnosul? Heroes can investigate the strange deeds of the organizations called the Puzzlers and the Mazes, whose members literally devour magical writings for their own purposes, and will slay to gain such items. Or they can deal with the alien imbalths who live at the edge of the sea, hoarding spells in the layers of their pearls and trading arcane knowledge for secrets even more obscure. A thousand other perils and wonders are to be found in this innovative and highly detailed world!
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