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New SCAG Info: Someone Got The Book
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<blockquote data-quote="Sword of Spirit" data-source="post: 7685097" data-attributes="member: 6677017"><p>I think it's strong, but not quite overpowered.</p><p></p><p>As far as Extra Attack, that is great. But unless you have a good magic weapon, you won't be using it much. You'll be using <em>greenflame blade</em> (or <em>booming blade</em>) because it's better most of the time. And it's even better for you than for most, because at high enough level you add your Int to weapon damage. Now, <em>by that time</em> you might have a nice magic item and be using Extra Attack for single target attacks and getting your Int bonus on both attacks. The only ones who can get more out of the weapon enhancing cantrips are the valor bard and eldritch knight, who can make two attacks and still use it.</p><p></p><p>Basically, you are on the high end of the "not designed to excel with weapons" damage tier. You're doing better than an evoker with <em>firebolt</em>, but you aren't competing with anyone packing a d10 HD.</p><p></p><p>The two weaknesses that I can see are hit points and opportunity cost. Now, as far as hit points go, there is a simple solution: Tough. *BAM!* Fighter equivalent hit points with a single feat. Now you can tank if you want. Of course, anyone can take Tough, so that's not a balance issue. It's just how you would turn into a tank if you wanted to.</p><p></p><p>Opportunity cost is simple. While you are doing a great job outclassing the people who aren't supposed to be swinging weapons around anyway by providing modest melee support to the real tanks, you aren't supporting the party by casting spells.</p><p></p><p>What might be a good way to deal with it would be to <em>not</em> focus on combat spells. Just fight in combat, and use your spells for everything that isn't combat. That's a perfectly viable way to do it. You might end up making the worst combat contribution in the whole party if you do that though.</p><p></p><p>I'm sure there are ways to increase your melee potential significantly, and make your character a welcome presence on the front lines. Wizards don't have a lot of "I do more damage with my weapon attacks" spells, but <em>haste</em> comes to mind. You can pair that with Tough and go frontline it with the others, as long as you have the spell slots, and then be the out of combat utility guy with the rest of them.</p><p></p><p>I think bladesinger is a really fun concept and a great contribution to the game, but I can't quite do what I want to do with my fighter/mage with it. If it were overpowered I'm pretty sure I wouldn't have any problem making it do what I want it to (which isn't actually overpowered, just difficult to squeeze out of the rules).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7685097, member: 6677017"] I think it's strong, but not quite overpowered. As far as Extra Attack, that is great. But unless you have a good magic weapon, you won't be using it much. You'll be using [I]greenflame blade[/I] (or [I]booming blade[/I]) because it's better most of the time. And it's even better for you than for most, because at high enough level you add your Int to weapon damage. Now, [I]by that time[/I] you might have a nice magic item and be using Extra Attack for single target attacks and getting your Int bonus on both attacks. The only ones who can get more out of the weapon enhancing cantrips are the valor bard and eldritch knight, who can make two attacks and still use it. Basically, you are on the high end of the "not designed to excel with weapons" damage tier. You're doing better than an evoker with [I]firebolt[/I], but you aren't competing with anyone packing a d10 HD. The two weaknesses that I can see are hit points and opportunity cost. Now, as far as hit points go, there is a simple solution: Tough. *BAM!* Fighter equivalent hit points with a single feat. Now you can tank if you want. Of course, anyone can take Tough, so that's not a balance issue. It's just how you would turn into a tank if you wanted to. Opportunity cost is simple. While you are doing a great job outclassing the people who aren't supposed to be swinging weapons around anyway by providing modest melee support to the real tanks, you aren't supporting the party by casting spells. What might be a good way to deal with it would be to [I]not[/I] focus on combat spells. Just fight in combat, and use your spells for everything that isn't combat. That's a perfectly viable way to do it. You might end up making the worst combat contribution in the whole party if you do that though. I'm sure there are ways to increase your melee potential significantly, and make your character a welcome presence on the front lines. Wizards don't have a lot of "I do more damage with my weapon attacks" spells, but [I]haste[/I] comes to mind. You can pair that with Tough and go frontline it with the others, as long as you have the spell slots, and then be the out of combat utility guy with the rest of them. I think bladesinger is a really fun concept and a great contribution to the game, but I can't quite do what I want to do with my fighter/mage with it. If it were overpowered I'm pretty sure I wouldn't have any problem making it do what I want it to (which isn't actually overpowered, just difficult to squeeze out of the rules). [/QUOTE]
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