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General Tabletop Discussion
*Dungeons & Dragons
New setting idea: What if potions were permanent...
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<blockquote data-quote="Sadrik" data-source="post: 6645954" data-attributes="member: 14506"><p>Yes I think some side effects to potions would make a lot of sense and addiction is a very interesting way to do it. I am also leaning that things like gaseous form and invisibility could be activated rather than always on. Improved invisibility is very powerful in combat. It would be better if it was not improved and when you attacked you became visible. Perhaps though, while visible you see creatures in another way that makes them horrifying and so you pretty much prefer to always be invisible, so you can see them in a "normal" way. With gaseous form it is pretty debilitating to be a cloud of gas. So maybe there is something that causes you to need to be a gas cloud like you can no longer breathe and you have to hold your breath when not in cloud form. Or you simply balance the invisibility by not ever being visible which effectively recuses you from much of the gameplay due to no one seeing you.</p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Yes, I think ending the effect would be the way to go if these are considered spell effects. A successful dispel might end the effects and it would have to be activated again. If Dispel Magic spell is ruled to have no effect on something like this, then that would be ok too.</p><p></p><p>A clean slate potion would be a great idea too. This would allow a player to use a potion and then get rid of the negative effects. Not invisible forever... You can now permanently remove the effect. </p><p></p><p>PCs could just stack a zillion of these up. There has to be some sort of limit to these. Perhaps the mixing potions table comes in to this somehow. For each one you add roll on the mixing potions table. If you drink your first one, no roll but for each additional you roll for each potion including the first. For instance, if you add a third potion you roll three times, one for each potion. </p><p></p><p></p><p>Ha! yeah that would be an interesting way to do it. I also think diminution would be a penalty in and of itself.</p><p></p><p></p><p>I like this so perhaps you do not have "tomes" instead you have these potions. Each adds +1 but you have to get a larger bonus one to get any bonus past +1. Then you have to eat liquorish every day or you take a level of fatigue. Things to spice up the character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6645954, member: 14506"] Yes I think some side effects to potions would make a lot of sense and addiction is a very interesting way to do it. I am also leaning that things like gaseous form and invisibility could be activated rather than always on. Improved invisibility is very powerful in combat. It would be better if it was not improved and when you attacked you became visible. Perhaps though, while visible you see creatures in another way that makes them horrifying and so you pretty much prefer to always be invisible, so you can see them in a "normal" way. With gaseous form it is pretty debilitating to be a cloud of gas. So maybe there is something that causes you to need to be a gas cloud like you can no longer breathe and you have to hold your breath when not in cloud form. Or you simply balance the invisibility by not ever being visible which effectively recuses you from much of the gameplay due to no one seeing you. Thanks. :) Yes, I think ending the effect would be the way to go if these are considered spell effects. A successful dispel might end the effects and it would have to be activated again. If Dispel Magic spell is ruled to have no effect on something like this, then that would be ok too. A clean slate potion would be a great idea too. This would allow a player to use a potion and then get rid of the negative effects. Not invisible forever... You can now permanently remove the effect. PCs could just stack a zillion of these up. There has to be some sort of limit to these. Perhaps the mixing potions table comes in to this somehow. For each one you add roll on the mixing potions table. If you drink your first one, no roll but for each additional you roll for each potion including the first. For instance, if you add a third potion you roll three times, one for each potion. Ha! yeah that would be an interesting way to do it. I also think diminution would be a penalty in and of itself. I like this so perhaps you do not have "tomes" instead you have these potions. Each adds +1 but you have to get a larger bonus one to get any bonus past +1. Then you have to eat liquorish every day or you take a level of fatigue. Things to spice up the character. ;) [/QUOTE]
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New setting idea: What if potions were permanent...
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