New skill feats

Verequus

First Post
I've discovered, that the magical skills except spellcraft don't have a feat associated, which gives a +2 bonus. So I thought to add them myself with the pairings Divination/Scry and Dispel Magic/Knowledge (arcana). Knowledge (arcana) is the best still available skill as the fourth member.


Diviner [General]

Benefit: You get a +2 bonus on all Divination checks and Scry checks.


Dispeller [General]

Benefit: You get a +2 bonus on all Dispel Magic checks and Knowledge (arcana) checks.


If someone has suggestions for better names, I'd like to hear them. And RW, I'd like to see them included in the compilation.

Edit: I've forgotten about this - should the magical skills gain or give synergy boni?
 
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Those are actually overpowered, I believe. Having Skill Focus by itself is probably too much, since it gives you much more power with a magical skill than any other feat would give you with other types of spell lists. But also making those feats available would be too much.

In the skill-based system I'm working on, magical skills are not modified by anything, not even ability scores. Only a few very specific feats grant bonuses, to make those bonuses special.
 

So you are adding a note, that magical applications don't benefit from those boni (including the ability scores)? That is good to know. Edit: Oh, and what about racial boni? Shouldn't they allowed, too?
 
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In the normal EOM system I don't intend to change the rules -- power-gaming can make you very good at a magical skill, but it is probably manageable. I just don't want to add more ways to power game. Existing bonuses are fine, but you should be careful about making it easier to become a munchkin.
 

Hmm, is then the feat Magical Aptitude okay? It does give a +2 bonus to Spellcraft and Use Magic Device. If you are worried about similar feats, should then Magical Aptitude revised to give a +2 bonus to Knowledge (arcana)?
 

RangerWickett said:
In the skill-based system I'm working on, magical skills are not modified by anything, not even ability scores. Only a few very specific feats grant bonuses, to make those bonuses special.

That seems very strange and un-D20-ish to me.
 

It's a new mechanic that piggy-backs off of an existing resource in order to make magic available to all classes.

Basically, instead of adding a new class (which really doesn't fit with d20 modern) or making everything be feat based (which could work, but would require tons of feats for a variety of spells), this system lets you use skill points for something other than normal skills. Just like there's a feat that lets you get 4 or 5 skill points, this system lets you spend skill points to get spells.

It still fits the d20 system because you have DCs to match, and you get better at making these checks as you level up. If you're interested in how the system works, I'd be glad to explain it in more detail.
 



RangerWickett said:
It's a new mechanic that piggy-backs off of an existing resource in order to make magic available to all classes.

See, I'm not sure I find that, in and of itself, desireable. I'd just have used a Talent tree and made it available to selective ones. I don't see any reason for the first three basic classes to have direct access to magic.

It still fits the d20 system because you have DCs to match, and you get better at making these checks as you level up. If you're interested in how the system works, I'd be glad to explain it in more detail.

I suspect from the description the basic premise you used when making it isn't appearling to me, so there's probably no reason to make you spend a lot of time elaborating on it.
 

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