RangerWickett
Legend
The game master is of course free to limit magic to only the 'non-physical' classes, but I feel that's a limitation of the D&D system that doesn't necessarily belong in a modern game. If you look at Bad-Axe Games' Grim Tales, they have a magic system that works with any class.
The benefit of this system is that, while the non-physical will still be the best spellcasters, you can add a bit of magical power to the physical classes. Strong heroes can become kinda like paladins, fast heroes can become kinda like monks. There's no existing archetype that is 'tough' with magical powers, but it's an intriguing character possibility. Also, if I used talents, Smart Heroes would stop being 'smart' and would just become 'magic class #1'. The talents are key to defining the character's role, and I like that with this system you can have a character fill more than one role.
In order to be able to use magic at all, you have to spend a feat, and then you can spend skill points on a selection of magical skills. Which skills you can choose depends on which feat you pick, so the "Christian Magus" feat will give you access to different spells than the "Norse Runecasting" feat.
The benefit of this system is that, while the non-physical will still be the best spellcasters, you can add a bit of magical power to the physical classes. Strong heroes can become kinda like paladins, fast heroes can become kinda like monks. There's no existing archetype that is 'tough' with magical powers, but it's an intriguing character possibility. Also, if I used talents, Smart Heroes would stop being 'smart' and would just become 'magic class #1'. The talents are key to defining the character's role, and I like that with this system you can have a character fill more than one role.
In order to be able to use magic at all, you have to spend a feat, and then you can spend skill points on a selection of magical skills. Which skills you can choose depends on which feat you pick, so the "Christian Magus" feat will give you access to different spells than the "Norse Runecasting" feat.
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