New Skill Tricks

Archade

Azer Paladin
Hey all,

The grapple/human shield thread in the 4e forum gave me an idea for a new skill trick. Has anyone developed their own skill tricks? I have a few more I'll post if there is interest.

First new skill trick ...

Foe Shield [Manipulation]

Prerequisite: Escape Artist 5 ranks

Once per encounter if you are in a grapple and someone shoots or attacks into melee, you can take an immediate action and make an opposed grapple check (or subsitute an Escape Artist check) at a -4 penalty to use your opponent as a shield. If you succeed in your grapple check, all strikes are directed at your opponent, and use your opponent's AC to determine hits. Remember that attacking into a melee most often uses a creature's flat-footed AC.
 

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And here are the others I have ...

ARMED AND DANGEROUS [INTERACTION]
When you wield a weapon, you can threaten your opponent effectively.
Prerequisite: Intimidate 5 ranks.
Benefit: When you wield a weapon, you can make an Intimidate check in combat on a foe that you threaten. When making your Intimidate check, you may add the weapon damage that you could potentially do, in addition to any Strength modifiers or other additions to damage.
Once you use this skill trick (successfully or not), you cannot use it against the same target again for 24 hours.

CONCUSSIVE STRIKE [MANIPULATION]
With a carefully aimed blow, you can temporarily render your opponent senseless.
Prerequisite: Concentration 5 ranks, Weapon Focus (any mace)
Benefit: Once per encounter, you can strike an opponent and attempt to render your opponent senseless. If you declare a Concussive Strike and successfully hit your opponent, they must make a Fortitude save equal to the damage you deal or be dazed for 1 round.

FLINGING DISARM [MANIPULATION]
When you successfully an opponent, you can fling his weapon away from him.
Prerequisite: Sleight of Hand 5 ranks, Improved Disarm.
Benefit: When you disarm your opponent, you can fling their weapon away from them. You may place their weapon in a square of your choosing up to 5 feet away per 5 points that you beat your opponent’s disarm check by.
 

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