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New Soundset for Syrinscape - Dragon Fight
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<blockquote data-quote="benjamin" data-source="post: 4443964" data-attributes="member: 74253"><p><strong>How to make your own sound sets....</strong></p><p></p><p>Hi,</p><p></p><p>Here's a copy of the reply on my forum...</p><p></p><p>1. Make a directory: Call it "MyNewSoundSet" (as a sub directory of the Syrinscape install).</p><p> </p><p></p><p>2. Copy a wav or mp3 or OggVorbis audio file into the directory. Call it "loop1*.wav" or so forth (eg "loop1 - my rustling sound.wav"). This is the file that will be used for loop 1.</p><p> </p><p></p><p>3. Same for loop two.</p><p> </p><p></p><p>4. Copy any number of other audio files in: naming them "e1*.wav" (eg "e1 - Distant crash.mp3". These files will be played in effects channel one.</p><p> </p><p></p><p>5. Same for channel 2, 3 and 4. Channel four is usually reserved for music.</p><p> </p><p></p><p>6. Run Syrinscape. Select your directory. Syrinscape will ask if it can convert any mp3s it finds (It will concert them to wavs).</p><p> </p><p></p><p>7. Start all the sounds. Play with the settings till you get the environment you want.</p><p> </p><p></p><p>8. Save the state.</p><p> </p><p></p><p>9. That's all! You can now start up your set anytime you like by loading this state. REMEMBER: you need to stop and restart the loops to get them to change when you load a new state.</p><p> </p><p></p><p>10. Upload you new sound set to the forums! Or contact me and I will package it all up in an installer and add it to the downloads section.</p><p> </p><p></p><p>11. If you want some info to display when you load up your set, put a text file called "info.txt" into the same directory. This will diplay whenever that directory is loaded.</p><p> </p><p></p><p>Does that make sense? I will pretty this all up and post it as a new tutorial soon. Please ask any clarifying questions you can think of.</p><p> </p><p></p><p>Thanks for the interest!</p><p> </p><p></p><p>Ben</p><p> </p><p></p><p>NOTE: You can see the name of each sound file as it plays in the log panel at the bottom of the interface when you turn on "Log Playback". If you hear a sound you don't like in the Soundsets that I made, just find it and delete it. You can also temporarily remove a sound from playback by renaming it "anything*.wav".</p></blockquote><p></p>
[QUOTE="benjamin, post: 4443964, member: 74253"] [b]How to make your own sound sets....[/b] Hi, Here's a copy of the reply on my forum... 1. Make a directory: Call it "MyNewSoundSet" (as a sub directory of the Syrinscape install). 2. Copy a wav or mp3 or OggVorbis audio file into the directory. Call it "loop1*.wav" or so forth (eg "loop1 - my rustling sound.wav"). This is the file that will be used for loop 1. 3. Same for loop two. 4. Copy any number of other audio files in: naming them "e1*.wav" (eg "e1 - Distant crash.mp3". These files will be played in effects channel one. 5. Same for channel 2, 3 and 4. Channel four is usually reserved for music. 6. Run Syrinscape. Select your directory. Syrinscape will ask if it can convert any mp3s it finds (It will concert them to wavs). 7. Start all the sounds. Play with the settings till you get the environment you want. 8. Save the state. 9. That's all! You can now start up your set anytime you like by loading this state. REMEMBER: you need to stop and restart the loops to get them to change when you load a new state. 10. Upload you new sound set to the forums! Or contact me and I will package it all up in an installer and add it to the downloads section. 11. If you want some info to display when you load up your set, put a text file called "info.txt" into the same directory. This will diplay whenever that directory is loaded. Does that make sense? I will pretty this all up and post it as a new tutorial soon. Please ask any clarifying questions you can think of. Thanks for the interest! Ben NOTE: You can see the name of each sound file as it plays in the log panel at the bottom of the interface when you turn on "Log Playback". If you hear a sound you don't like in the Soundsets that I made, just find it and delete it. You can also temporarily remove a sound from playback by renaming it "anything*.wav". [/QUOTE]
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New Soundset for Syrinscape - Dragon Fight
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