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New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter
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<blockquote data-quote="Beefermatic" data-source="post: 8466397" data-attributes="member: 6670757"><p><strong><u>New Omnific Ability</u></strong></p><p><strong></strong></p><p><strong>Quark Matter Body (Su)</strong></p><p></p><p>Your manifestation is made of the ultra-dense non-newtonian Quark Matter.</p><p></p><p>-Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body</p><p></p><p>-Benefit: Your body becomes pure quark matter. Your weight increases a quintillion-fold. Your strength increases by +732 and multiply your base damage dice by x256 and gain 48 Virtual Size Categories. You add 22,500/- to your damage reduction. You also add +1,078 to your natural armor bonus. Your unarmed attacks automatically treat an opponent's damage reduction as if it was 22,500 points less. Your dexterity is reduced by 146 (although this penalty cannot reduce your dexterity score below 10). You also gain the Indissoluble Transcendent (Lowered from Omnific,) Mutability Divine, Self Mastery Divine, and Uncanny Cosmic Mastery Cosmic abilities as part of this Omnific ability and shed light as the <em>Sunlight </em>spell at all times.</p><p></p><p>-Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with Adamantine Body, Iron Body, Orichalcum Body, and Neutronium Body it does not stack with those abilities.</p><p></p><p><em>-Appearance: </em>Your manifestation becomes fluid and indistinct, your surface though liquid, is as polished as chrome and shining with brilliant energy.</p><p></p><p>----------------------------------</p><p></p><p><u>(Beefer's Notes:</u></p><p></p><p>The damage multiplier for basic virtual size categories as presented in the book is, once again, entirely out of hand due to VSC J-curve logic, by RAW the damage multiplier from 48 VSCs would be x281,474,976,710,656. </p><p></p><p>Which is absurd and doesn't make any logical sense in terms of usability. </p><p></p><p>Thusly for balance and actual playability, I make the damage multiplier bonuses equal to the damage multipliers in the description of the materials vice the base virtual size categories, (so x12 for Orichalcum, x192 for Neutronium, etc) as I only allow the base damage of attacks damage multiplication from VSCs to increase up to the hit dice of a deity, however I do allow this to stack with the damage multiplier from Orichalcum, Neutronium, Quark Matter Body, etc etc, as I explained in my earlier post. (so for example: a 40 HD Lesser Deity with max VSC damage potential 40d10x12 for Orichalcum Body 480d10 base damage)</p><p></p><p>Though this is presented as an Omnific Ability, there is, I believe, some argument to be made that this is only Transcendent in power as it suffers the same limitations as Neutronium Body, place it as you see fit.</p><p></p><p>Likewise initially I gave this ability Regeneration instead of Indissoluble for balancing purposes, but thought it made more sense to give it similar properties to the material itself, if this seems too strong, change that out for Regeneration, but again, I make the argument that Indissoluble is barely at Transcendent levels of power. Yes free full hp healing every round is very powerful, but a repeat spell version of a basic epic Healing using the <em>Healing Seed </em>spell from the Epic Handbook can, especially at high levels do much the same thing, compared to Transmortality or Transtemporal I feel that Indissoluble is far weaker, to the point of barely comparable)</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8466397, member: 6670757"] [B][U]New Omnific Ability[/U] Quark Matter Body (Su)[/B] Your manifestation is made of the ultra-dense non-newtonian Quark Matter. -Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body -Benefit: Your body becomes pure quark matter. Your weight increases a quintillion-fold. Your strength increases by +732 and multiply your base damage dice by x256 and gain 48 Virtual Size Categories. You add 22,500/- to your damage reduction. You also add +1,078 to your natural armor bonus. Your unarmed attacks automatically treat an opponent's damage reduction as if it was 22,500 points less. Your dexterity is reduced by 146 (although this penalty cannot reduce your dexterity score below 10). You also gain the Indissoluble Transcendent (Lowered from Omnific,) Mutability Divine, Self Mastery Divine, and Uncanny Cosmic Mastery Cosmic abilities as part of this Omnific ability and shed light as the [I]Sunlight [/I]spell at all times. -Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with Adamantine Body, Iron Body, Orichalcum Body, and Neutronium Body it does not stack with those abilities. [I]-Appearance: [/I]Your manifestation becomes fluid and indistinct, your surface though liquid, is as polished as chrome and shining with brilliant energy. ---------------------------------- [U](Beefer's Notes:[/U] The damage multiplier for basic virtual size categories as presented in the book is, once again, entirely out of hand due to VSC J-curve logic, by RAW the damage multiplier from 48 VSCs would be x281,474,976,710,656. Which is absurd and doesn't make any logical sense in terms of usability. Thusly for balance and actual playability, I make the damage multiplier bonuses equal to the damage multipliers in the description of the materials vice the base virtual size categories, (so x12 for Orichalcum, x192 for Neutronium, etc) as I only allow the base damage of attacks damage multiplication from VSCs to increase up to the hit dice of a deity, however I do allow this to stack with the damage multiplier from Orichalcum, Neutronium, Quark Matter Body, etc etc, as I explained in my earlier post. (so for example: a 40 HD Lesser Deity with max VSC damage potential 40d10x12 for Orichalcum Body 480d10 base damage) Though this is presented as an Omnific Ability, there is, I believe, some argument to be made that this is only Transcendent in power as it suffers the same limitations as Neutronium Body, place it as you see fit. Likewise initially I gave this ability Regeneration instead of Indissoluble for balancing purposes, but thought it made more sense to give it similar properties to the material itself, if this seems too strong, change that out for Regeneration, but again, I make the argument that Indissoluble is barely at Transcendent levels of power. Yes free full hp healing every round is very powerful, but a repeat spell version of a basic epic Healing using the [I]Healing Seed [/I]spell from the Epic Handbook can, especially at high levels do much the same thing, compared to Transmortality or Transtemporal I feel that Indissoluble is far weaker, to the point of barely comparable) [/QUOTE]
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