Yes, I wrote this one. It ties into my vision of sorcerer's as learning to 'weave' configurations of the Weave, casting their spells as innate, spell-like abilities learned via meditation on the Weave's pattern when new slots are gained <IMC, all sorcerers can see magical energies at will and can cast spells without recourse to material components, unless such are integral to a spell's effect <eg, the gem for Magic Jar, etc>
Anyway, here goes:
Create Weave-Lens
Type: Universal
Level: Sorc/Wiz 5, Magic 7
Components: V,S, XP, Special
Casting Time: Full action
Range: Close <25 feet+5 feet/level>
Effect: Creates a coalesence of the Weave that focuses the caster's spells, converting them to its fixed effect.
Target:
Duration: Concentration
Saving Throw: None <Resulting effects have saves as normal>
Spell Resistance: No <Resulting effects have saves as normal>
Summary: You create a 'lens' of 'knotted strands of the Weave, paying with your life essence to use it to transform your memorized spells through it to the effect you 'wove' into it. While it endures you suffer subdual damge, temporary Con damage and you lose XP each time it converts a spell.
Description:
With great effort, the caster binds strands of the Weave together, appearing as a roughly-spherical mass of intricately-entwined strands of semi-visible magical force, shimmering with blue-white radiance.
The binding requires a Spellcraft check at a DC equal to 9 plus 3 per level of the desired spell. Metamagic effects may be woven in, taking effect when spells are poured into the lens each round. Each level of the spell or spells the Lens can prodce costs 200 xp/level, including those added by metamagic feats, with the exception of Eschew Components, Still Spell and Silent spell, all of which are automatically part of the lens. The concentration required to maintain the lens permits its caster only a partial action each round while it exists and precludes spellcasting of other spells, with the exception of 'feeding' memorized spells into te lens by act of will to be emitted as its effect.
For each minute the sphere is maintained,t he caster suffers one point of temporary Con damage and one point of subdual damage. Spells 'fed' to the globe are treated as if cast, their 'slots' empty until rest and new preparation the next day. An effect evoked must be powered by an equal number of spell levels fed into it from te caster's memory <or from spellfire levels if the caster has that capacity>, and in all ways act as though the given spell or spells were normally cast. The effects that can be 'woven into' the Lens may be any the caster desires, however if the spell is one he could not normally cast, the required XP is doubled as are the HP loss and Con damage per round of holding the lens. All Dc to initially 'weave' the unknown effect is incresed by 2/effects level. If the caster loses conciousness due to subdual damage or Con loss, the Lens ruptures and is gone. If the Spellcraft check fails, the effect wen the Lens is used to convert spells is a wild and uncontrolled random discharge.
Anyway, here goes:
Create Weave-Lens
Type: Universal
Level: Sorc/Wiz 5, Magic 7
Components: V,S, XP, Special
Casting Time: Full action
Range: Close <25 feet+5 feet/level>
Effect: Creates a coalesence of the Weave that focuses the caster's spells, converting them to its fixed effect.
Target:
Duration: Concentration
Saving Throw: None <Resulting effects have saves as normal>
Spell Resistance: No <Resulting effects have saves as normal>
Summary: You create a 'lens' of 'knotted strands of the Weave, paying with your life essence to use it to transform your memorized spells through it to the effect you 'wove' into it. While it endures you suffer subdual damge, temporary Con damage and you lose XP each time it converts a spell.
Description:
With great effort, the caster binds strands of the Weave together, appearing as a roughly-spherical mass of intricately-entwined strands of semi-visible magical force, shimmering with blue-white radiance.
The binding requires a Spellcraft check at a DC equal to 9 plus 3 per level of the desired spell. Metamagic effects may be woven in, taking effect when spells are poured into the lens each round. Each level of the spell or spells the Lens can prodce costs 200 xp/level, including those added by metamagic feats, with the exception of Eschew Components, Still Spell and Silent spell, all of which are automatically part of the lens. The concentration required to maintain the lens permits its caster only a partial action each round while it exists and precludes spellcasting of other spells, with the exception of 'feeding' memorized spells into te lens by act of will to be emitted as its effect.
For each minute the sphere is maintained,t he caster suffers one point of temporary Con damage and one point of subdual damage. Spells 'fed' to the globe are treated as if cast, their 'slots' empty until rest and new preparation the next day. An effect evoked must be powered by an equal number of spell levels fed into it from te caster's memory <or from spellfire levels if the caster has that capacity>, and in all ways act as though the given spell or spells were normally cast. The effects that can be 'woven into' the Lens may be any the caster desires, however if the spell is one he could not normally cast, the required XP is doubled as are the HP loss and Con damage per round of holding the lens. All Dc to initially 'weave' the unknown effect is incresed by 2/effects level. If the caster loses conciousness due to subdual damage or Con loss, the Lens ruptures and is gone. If the Spellcraft check fails, the effect wen the Lens is used to convert spells is a wild and uncontrolled random discharge.