Arkhandus
First Post
Quartz said:It does 1d6 damage per caster level. Says so right there in my OP.
Except your OP says with the same maximizing as before, which makes it confusing as to what it actually does to an undead.
Or did you mean for it to say "with the same maximum on number of dice"? Because it looks in the OP like it means you're supposed to maximize each damage die somehow in the same manner as the temporary HP...? Which is the source of confusion in that regard.
A character below 0 HP that is cured of at least 1 HP is automatically stabilised. As for your example, consider your 1st level wizard at -9 HP. He gets Energised so he gains 4 HP and his HP become -5. For the four rounds that the spell lasts, the mage does not stabilise, leaving him on -9, then the spell ends and he's cured 1 HP, putting him on -8 and stable.
Except the wizard in my example would've been 1st-level, which means he gains, what, 2 HP from the Energise, since only has 1d4 for hit dice? So he'd bleed to death in 3 rounds, before the spell's duration ended, after only gaining 2 temporary HP to absorb some of his bleeding damage. My example started with mention of 5 HP, but the second part of the example was a 4th-level cleric casting it on a 1st-level wizard. The first part of my example was assuming a 1st-level fighter or the like, but I can't remember now what I was considering specifically when I started to type that question.