New Spell - Epiphanic Weapon

GravyFingerz

Gravymancer
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Epiphanic Weapon
Transmutation
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level

You gain sudden understanding of how to use any one specific weapon that you choose when you cast this spell. Your prowess with the weapon depends on your caster level.

Caster Level 1-4: Proficiency with weapon selected (or Improved Unarmed Strike if you select unarmed strike as a weapon).
Caster Level 5-8: Weapon Focus with weapon selected.
Caster Level 9+: Weapon Specialization with weapon selected.

Note if you already possess Weapon Focus and/or Weapon Specialization with the weapon you have selected when casting this spell, then the spell and the feats do not stack.

Focus: A book or manual that discusses how to fight with the weapon you select when casting the spell.

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Let me start by pointing out how this spell is balanced.

Let's compare this spell to Tenser's Transformation (the spell it was based off of). This spell gives you proficiency with one weapon, weapon focus, and weapon specialization with it at higher levels. While Tenser's Transformation doesn't give you weapon focus or weapon specialization, it gives you a multitude of other benefits. Therefore, Epiphanic Weapon needs to be lower level than a 6th level spell.

Let's now compare it to Greater Magic Weapon, a 3rd level spell. Greater Magic Weapon bestows a +1 enhancement bonus on a weapon for every 3 caster levels you possess. While it does not give you proficiency in the weapon, at a caster level of 6th, you already gain a +2 enhancement bonus to attack and damage rolls with that weapon, which exceeds the benefit of Epiphanic Weapon when comparing equal caster level. Plus, GMW enables you to bypass the DR of some monsters of +2 or less; EW does not.

At 9th caster level, casting GMW gives you a +3 enhancement bonus to attack and damage rolls. By 9th caster level when casting EW, you get a +1/+2 bonus to attack and damage rolls that is nonmagical. Past a caster level of 9th, GMW only gets better. Therefore, EW should be less than 3rd level.

I placed it as a 1st level spell because until you reach a caster level of 5th, all the spell does is give you proficiency. It isn't as useful as say Bull's Strength, which gives you a 1d4+1 enhancement bonus to Strength, for a net gain of +1 (and in some cases, +2) bonus to attack and damage rolls.
 
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Does it allow you to use Exotic weapons, or just Martial and Simple, or just Simple? (Note that many Wizards don't even know all Simple weapons!)

If you can use Exotic weapons, you're gaining access to weapons which do more damage, or have other cool properties.

Finally, you list the weapon as a Material Component -- that means that the weapon is consumed by casting the spell!

-- Nifft
 

Nifft said:
Does it allow you to use Exotic weapons, or just Martial and Simple, or just Simple? (Note that many Wizards don't even know all Simple weapons!)

If you can use Exotic weapons, you're gaining access to weapons which do more damage, or have other cool properties.

Finally, you list the weapon as a Material Component -- that means that the weapon is consumed by casting the spell!

-- Nifft

Thank for the feedback; I edited the spell based on your feedback.

1) Changed the wording of the spell, so it states that you must select a weapon when casting the spell, which can be any weapon.

2) I changd the material component to a focus, and changed the focus.
 
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Mmmh I don't like it. I think that focus and specialization should stay only on fighter's side.
And I don't think it's balacend either, at high levels it becomes really stronger than magic weapon. BTW I suggest it should be Divination.
Here's master's touch from WotC.

MASTER’S TOUCH
Divination
Level: Brd 1, Sor/Wiz 1
Components: V, F
Casting Time: 1 action
Range: Self
Targets: Self
Duration: 1 minute per level
Saving Throw: None
Spell Resistance: No
Master’s touch is a spell often found in the repertoire of the adventurers that specialize in casting arcane spells. It grants casters the knowledge and experience to claim proficiency in whatever single weapon or shield they hold in their hands when the spell is cast. The lack of a somatic component means the spell may be cast in the midst of a fight while keeping ready whatever items stand between the caster and danger.
Proficiency is granted for only a single, specific item, although multiple castings allow for multiple proficiencies. For example, a sorcerer holding a short sword and rapier, with a buckler strapped to his off hand, could cast the spell three times, once for each weapon and shield.
Note that this spell does not grant proficiency for a class of item, but only for the one specific item held in the hand at the time the spell is cast. Should the caster set that item down or otherwise lose his or her grip on it, proficiency does not fade away; the proficiency is due to knowledge gained, not due to any transmutation of the caster or the item. The caster may therefore recover that specific item and continue to use it with proficiency until the spell’s effect runs out.
Master’s touch does not convey any information about a magic item to the caster. The caster may not even be aware that an item is magical at all.
Arcane Focus: The item in whose use the caster wishes to be proficient.
 

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